nvidia::apex::ClothingCollision Class Reference
Base class of all clothing collision types. More...
#include <ClothingCollision.h>
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Public Member Functions | |
virtual ClothingCollisionType::Enum | getType () const =0 |
Returns the Type of this collision object. | |
virtual ClothingPlane * | isPlane ()=0 |
Returns the pointer to this object if it is a plane, NULL otherwise. | |
virtual ClothingConvex * | isConvex ()=0 |
Returns the pointer to this object if it is a convex, NULL otherwise. | |
virtual ClothingSphere * | isSphere ()=0 |
Returns the pointer to this object if it is a sphere, NULL otherwise. | |
virtual ClothingCapsule * | isCapsule ()=0 |
Returns the pointer to this object if it is a capsule, NULL otherwise. | |
virtual ClothingTriangleMesh * | isTriangleMesh ()=0 |
Returns the pointer to this object if it is a triangle mesh, NULL otherwise. |
Detailed Description
Base class of all clothing collision types.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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