Dialogs: Object Properties
regular
SmartEdit off
Hotkey: Alt+Enter
The Object Properties dialog box is the primary method of modifying entity properties. It also allows you to adjust VisGroup properties for one or many brushes.
Class Info
You can modify entity properties in the Class Info dialog. Class Info
has two modes, a regular editing mode and SmartEdit (which is toggled
on and off by the SmartEdit button). When you use the SmartEdit mode,
all of the entity's key (entity variable) descriptions are shown to
you. If you are already familiar with the entity properties, you may
find it more convenient to turn this mode off and manually insert the
keyvalues. This section is only available for entities.
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Angle Control - The angle control is comprised of two parts - the Angle text box and the angle compass. These two allow you to accomplish the same thing - setting an angle between 0 and 359. The Angle text box also allows you to choose "up" and "down" which correspond to angles -1 and -2.
- Browsing - Some entity properties - those that require a path/filename of a sprite, sound, or model - will have a small button beside their property when you click on them. Clicking on this button will allow you to browse through the appropriate game directory for the sprite, sound, or model. This behavior is controlled by the game data file. For more information on that, see FGD Format Changes.
Flags
You will find listed here all the available flags for an entity. This
section is also only available when editing an entity's properties. A
flag allows you to toggle on or off specific features of an entity.
VisGroup
This section allows you to assign the selected object to a VisGroup
or remove it from one. You can also bring up the Object Groups dialog
from here. For more information, see Grouping
and VisGrouping.
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