Object Properties

Valve Hammer Editor 3.4

Dialogs: Object Properties

regular


SmartEdit off

Hotkey: Alt+Enter

The Object Properties dialog box is the primary method of modifying entity properties. It also allows you to adjust VisGroup properties for one or many brushes.

Class Info
You can modify entity properties in the Class Info dialog. Class Info has two modes, a regular editing mode and SmartEdit (which is toggled on and off by the SmartEdit button). When you use the SmartEdit mode, all of the entity's key (entity variable) descriptions are shown to you. If you are already familiar with the entity properties, you may find it more convenient to turn this mode off and manually insert the keyvalues. This section is only available for entities.

  • Angle Control - The angle control is comprised of two parts - the Angle text box and the angle compass. These two allow you to accomplish the same thing - setting an angle between 0 and 359. The Angle text box also allows you to choose "up" and "down" which correspond to angles -1 and -2.

  • Browsing - Some entity properties - those that require a path/filename of a sprite, sound, or model - will have a small button beside their property when you click on them. Clicking on this button will allow you to browse through the appropriate game directory for the sprite, sound, or model. This behavior is controlled by the game data file. For more information on that, see FGD Format Changes.

Flags
You will find listed here all the available flags for an entity. This section is also only available when editing an entity's properties. A flag allows you to toggle on or off specific features of an entity.

VisGroup
This section allows you to assign the selected object to a VisGroup or remove it from one. You can also bring up the Object Groups dialog from here. For more information, see Grouping and VisGrouping.


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