Hotkey Reference

Valve Hammer Editor 3.4

Hotkey Reference

Tools

  • Shift+S - Pointer Tool

  • Shift+G - Magnify Tool
  • Shift+C - Camera Tool
  • Shift+E - Entity Tool
  • Shift+B - Block Tool
  • Shift+A - Texture App Tool
  • Shift+T - Apply Current Texture
  • Shift+D - Decal Tool
  • Shift+X - Clipping Tool
  • Shift+V - Vertex Manipulation Tool
  • Shift+P - Path Tool

Clipboard/Selection

  • Ctrl+C - copy objects to clipboard (also ctrl+insert)

  • Ctrl+V - paste objects from clipboard (also shift+insert)
  • Ctrl+X - cut objects to clipboard (also shift+del)
  • Ctrl+E - center on selection (vertex/object) in all views
  • Shift+Q - clear selections
  • PgUp - previous selection in "hit" list
  • PgDn - next selection in "hit" list

Grid

  • [ - grid lower

  • ] - grid higher
  • Shift+R - toggle grid on/off
  • Shift+W - toggle snap to grid
  • p - (with mouse cursor in 3D view) toggle 3D grid on and off

Grouping

  • Ctrl+G - group objects

  • Ctrl+U - ungroup objects

Carving/Hollowing

  • Ctrl+Shift+C - carve

  • Ctrl+H - hollow

Creating Objects

  • Enter - create object drawn with block/entity tool

  • Alt+Shift+C - insert original prefab
  • Ctrl+R - create prefab with selected objects
  • Ctrl+T - create entity with selected objects; to add objects to an existing entity, select it and the objects and hit Ctrl+T (you will be prompted)

Other Object Operations

  • Ctrl+B - snap selected objects to grid (based on bounding box)

  • Alt+Enter - selected object's properties

File Stuff

  • Ctrl+N - new file

  • Ctrl+O - open file
  • Ctrl+S - save file

Undo/Redo

  • Ctrl+Z - undo

  • Ctrl+Y - redo

2D Views

  • Ctrl+I - flip vertical

  • Ctrl+L - flip horizontal
  • Tab - switch view types (top/side/front)
  • +/- - zoom in/out (hold Ctrl to synchronize all 2D views)
  • 1 to 9 - preset zoom levels
  • Space - hold space and left mouse button to drag view
  • Alt - disable snap to grid while dragging with the mouse

3D View

  • Space - While holding the spacebar:

    • holding the left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary.

    • holding the right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant.
  • Space+Shift - While holding the spacebar and Shift:

    • the left mouse button acts the same as above.

    • the right mouse button allows you to move forward and backward, as well as from side to side.
  • z - Pressing the (lowercase) z puts the editor 3D view into its new "noclip" mode (this mode can be disabled in the 3D options dialog)

    • the mouse acts like +mlook is on (moving it around will change the player's direction of focus).

    • W - forward
    • S - backward
    • A - strafe left
    • D - strafe right
  • Shift+Right-mouse-click - will select an entire brush and bring up the 3D View context menu, as above.

  • p - (with mouse cursor in 3D view) toggle 3D grid on and off
  • o - (with mouse cursor in 3D view) display frames per second and yaw/pitch of camera.

Morph Tool

  • Ctrl+F - split faces (vertex manipulation) - must have two edges or vertices selected

  • Alt+E - vertex scaling

Selection Tool

  • Ctrl - hold Ctrl and click to select multiple objects

  • Shift - hold Shift when rotating to constrain rotation to 15 degrees; hold Shift when moving an object to create a copy (clone) of that object
  • (drag) - hold left mouse button and drag to select with a box; press Enter to select objects hitting the box, or press Shift+Enter to select objects only entirely within the box.

Camera Tool

  • Shift - create a new camera by holding Shift and dragging with the left mouse button.

  • PgUp - cycle to the previous camera position
  • PgDn - cycle to the next camera position
  • Delete - delete the current camera position

Clipper Tool

  • Enter - perform clip

  • Ctrl - hold Ctrl and drag with the left mouse button to move both handles of the clipper
  • Shift - hold Shift and drag with the left mouse button to create a new clip plane without performing the previous clip.
  • o - (with mouse cursor in 2D view) toggle clip sizes on and off

Miscellaneous

  • Alt+B - export again

  • Ctrl+A - auto-size 4 views to center
  • Shift - (while in Texture Application mode) select entire object
  • Shift+L - texture lock
  • Shift+Z - maximize/restore view
  • Ctrl+M - transform dialog
  • Alt+P - check map for errors
  • F9 - run map
  • Escape - abort current tool/mouse operation (drag/drop)