New Objects

Valve Hammer Editor 3.4

Toolbars: New Objects

The New Objects dialog controls all the facets of creation within Hammer. Entities, prefabs, brushes - the creation of all this can be controlled from here.

  • toWorld (Ctrl-T) - toWorld will remove any entity settings of the selected solid or group of solids.

  • toEntity (Ctrl-W) - This will attach the currently selected solid or group of solids to an entity.
  • Categories - When the Entity Tool is active, no categories are available. With Block Tool selected, there will be at least one category available: the "Primitives", which contain the editor's five basic solid shapes: block, cylinder, spike, wedge, and the arch tool. If any Prefab libraries have been defined, then the library names will also be listed here.
  • Object - This list contains all objects that belong to the chosen category. For entities, the list contains all entity classes available. For solids, if the 'Primitives' category has been selected, then this list contains the five types of primitives. If a Prefab library has been selected, then this list contains all objects in the library.
  • Faces - This text box becomes active if the Block Tool is active, and either 'cylinder' or 'spike' is the current solid type. The value (which can be changed by either the keyboard or clicking the LEFT MOUSE BUTTON on the little arrows) represents the number of side faces the cylinder/spike will be created with.
  • Create Prefab (Ctrl-R) - This will let you turn a selected object into a prefab object which will be easily reusable. When you press this button, a Create Prefab dialog will pop up. Here you can enter the name and description of the prefab, as well as choose which library it will be placed in.


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