2D Views

Valve Hammer Editor 3.4

Options: 2D Views

The 2D Views options allow you to configure a number of the editor's behaviors. Settings here will depend largely on personal preference.

Options

  • Crosshair cursor - when this is enabled, the cursor will turn into a crosshair when it is over a brush.

  • Default to 15 degree rotations - when rotating a brush, the rotations will be in 15 degree increments rather than 1 degree.
  • Display scrollbars - if this is enabled, each 2D view will have a set of scrollbars to allow you to move the view around. If this is not enabled, you can still move around the 2D views by holding down the Space bar and clicking and dragging inside a 2D view with the mouse.
  • Draw vertices - when enabled, brush vertices will be drawn in the 2D views.
  • White-on-black color scheme - Brushes will appear as white lines drawn on a black background. When this is not enabled, the reverse is in effect.
  • Keep group when clone-dragging - Select this feature if you want newly cloned objects to retain grouping properties of the original object when clone dragging (selecting an object, holding down shift, and dragging the object).
  • Center on camera after movement in 3D - Use this option if while using the mouse to move around the 3D view while in camera mode, you want the 2D views to automatically center on the new camera position.
  • Use VisGroup colors for object lines - When this is enabled, the object lines for any non-entity brush will be the color specified in its VisGroup when viewed in the 2D views. Objects not associated with a visgroup will still appear white.
  • Arrow keys nudge selected object/vertex - When this is enabled, you can move a selected object or vertex by using the arrow keys. The movement is performed relative to the current active 2D view.
  • Reorient primitives on creation in the active 2D view - When this is enabled, primitives will be oriented with their "top" shown in whichever 2D view they were created in. This is most easily shown when creating a cylinder. With this option disabled, the cylinder will be oriented so that the round part shows up in the xy 2D view, regardless of which view you created it in. This is mostly just a time saving feature.
  • Automatic infinite selection in 2D windows (no Enter) - When this is enabled, dragging a selection box over an object or objects will immediately cause them to be selected (normally you would need to press Enter). This option can be turned on and off from the MapOperations toolbar as well.
  • Selection box selects by center handles only - When using a selection box to select a number of objects, it defaults to selecting any object the box touches. With this option enabled, it will only select those objects whose "handles" (the small "x" at the center of each object) are within the selection box.

Grid

  • Size - This determines the initial grid size when you start a new map. The options are 8, 16, 32, 64, 128, and 256 units. You can change the grid size while editing by pressing "[" and "]".

  • Intensity - This is a slide bar from 0 to 100. It sets the intensity (brightness) of the grid lines.
  • Highlight every 64 units - This highlights the grid every 64 units.
  • Highlight every 8 grid lines - This will highlight one line every 8 grid lines. The actual number can be set to whatever you like.
  • Hide grid smaller than 4 pixels - If the grid size is smaller than 4 pixels, it will generally appear as a gray background instead of a grid, unless zoomed in extremely close. When enabled, this option turns off the grid when it gets that small.
  • Dotted grid - Enabling this option causes the grid to be displayed as a series of dots, rather than lines. This may help if you find that the grid lines blend into your map lines.


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