ClockStone Audio Toolkit for Unity - Documentation
RegisteredComponent Class |
Derive your MonoBehaviour class from RegisteredComponent and all references to instances of this
component will be saved in an internal array. Use GetAllOfTypeT
to retrieve this array, which is much faster than using Unity's GameObject.FindObjectsOfType() function.
Inheritance Hierarchy
SystemObject Object
Component
Behaviour
MonoBehaviour
(Default Namespace)RegisteredComponent
(Default Namespace)AudioObject
Component
Behaviour
MonoBehaviour
(Default Namespace)RegisteredComponent
(Default Namespace)AudioObject
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public abstract class RegisteredComponent : MonoBehaviour, IRegisteredComponent
The RegisteredComponent type exposes the following members.
Methods
Name | Description | |
---|---|---|
GetRegisteredComponentBaseClassType |
See Also