ClockStone Audio Toolkit for Unity - Documentation
AudioObjectPlayAfter Method |
Plays the specified audio after the current has finished playing
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public void PlayAfter( string audioID, double deltaDspTime = 0, float volume = 1f, float startTime = 0f )
Parameters
- audioID
- Type: SystemString
The audioID to be played. - deltaDspTime (Optional)
- Type: SystemDouble
Optional delta time (high precsion DSP time), Default = 0. - volume (Optional)
- Type: SystemSingle
The volume [Default = 0]. - startTime (Optional)
- Type: SystemSingle
The start time [Default = 0].
See Also