ClockStone Audio Toolkit for Unity - Documentation
AudioCategoryAudioObjectPrefab Field |
Allows to define a specific audio object prefab for this category. If none is defined,
the default prefab as set by AudioObjectPrefab is taken.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public GameObject AudioObjectPrefab
Field Value
Type: GameObjectRemarks
This way you can e.g. use special effects such as the reverb filter for
a specific category. Just add the respective filter component to the specified prefab.
See Also