ClockStone Audio Toolkit for Unity - Documentation
AudioControllerGetPlayingAudioObjectsCount Method |
Returns the number of all playing audio objects with the specified audioID.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public static int GetPlayingAudioObjectsCount( string audioID, bool includePausedAudio = false )
Parameters
- audioID
- Type: SystemString
The audio ID. - includePausedAudio (Optional)
- Type: SystemBoolean
If enabled the returned array will also contain paused audios.
Return Value
Type: Int32Number of all playing audio objects with the specified audioID.
See Also