ClockStone Audio Toolkit for Unity - Documentation
ObjectPoolControllerInstantiate Method (GameObject) |
Retrieves an instance of the specified prefab. Either returns a new instance or it claims an instance
from the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public static GameObject Instantiate( GameObject prefab )
Parameters
- prefab
- Type: GameObject
The prefab to be instantiated.
Return Value
Type: GameObjectAn instance of the prefab.
Remarks
Can be used on none-poolable objects as well. It is good practice to use ObjectPoolController.Instantiate
whenever you may possibly make your prefab poolable in the future.
See Also