ClockStone Audio Toolkit for Unity - Documentation
AudioObjectPlayNow Method |
Plays the specified audio.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public void PlayNow( string audioID, float delay = 0f, float volume = 1f, float startTime = 0f )
Parameters
- audioID
- Type: SystemString
The audioID to be played. - delay (Optional)
- Type: SystemSingle
Start playing after this amount of seconds [Default = 0]. - volume (Optional)
- Type: SystemSingle
The volume [Default = 0]. - startTime (Optional)
- Type: SystemSingle
The start time [Default = 0].
Remarks
Does not stop the secondary audio source (if playing). See SwitchAudioSources.
See Also