ClockStone Audio Toolkit for Unity - Documentation
ObjectPoolControllerPreload Method |
Preloads as many instances to the pool so that there are at least as many as
specified in preloadCount.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)

C#
public static void Preload( GameObject prefab )
Parameters
- prefab
- Type: GameObject
The prefab.

Use ObjectPoolController.isDuringPreload to check if an object is preloaded in the Awake() function.
If the pool already contains at least preloadCount objects, the function does nothing.
