ClockStone Audio Toolkit for Unity - Documentation
AudioControllerDetachAllAudios Method |
Detaches all audio objects possibly parented to the specified game object.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public static void DetachAllAudios( GameObject gameObjectWithAudios )
Parameters
- gameObjectWithAudios
- Type: GameObject
The GameObject with possibly playing AudioObjects.
Remarks
Use this method on a game object BEFORE destryoing it if you want to keep any audios playing
parented to this object.
See Also