ClockStone Audio Toolkit for Unity - Documentation
AudioControllerUnloadAudioClipsOnDestroy Field |
If enabled all audio resources (AudioClips) specified in this AudioController are unloaded
from memory when the AudioController gets destroyed (e.g. when loading a new scene and Persistent
is not enabled)
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
Remarks
Uses Unity's Resources.UnloadAsset(...) method. Can be used to save memory if many audio ressources are in use.
It is recommended to use additional AudioControllers for audios that are used only within a specific scene, and a primary
persistent AudioController for audio used throughout the entire application.
See Also