AudioObject.secondaryAudioSource Property

ClockStone Audio Toolkit

AudioObjectsecondaryAudioSource Property

returns the secondary AudioSource

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public AudioSource secondaryAudioSource { get; }

Property Value

Type: AudioSource
Remarks
some features like "loop sequence" require an additional AudioSource. Functions like Stop(), FadeIn(), etc. always act on the primary audio source.
See Also