ClockStone Audio Toolkit for Unity - Documentation
AudioObjectsecondaryAudioSource Property |
returns the secondary AudioSource
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public AudioSource secondaryAudioSource { get; }
Property Value
Type: AudioSourceRemarks
some features like "loop sequence" require an additional AudioSource.
Functions like Stop(), FadeIn(), etc. always act on the primary audio source.
See Also