ClockStone Audio Toolkit for Unity - Documentation
AudioControllerPlayAmbienceSound Method (String, Vector3, Transform, Single, Single, Single) |
Plays an audio item with the name audioID as ambience sound at the specified position.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public static AudioObject PlayAmbienceSound( string audioID, Vector3 worldPosition, Transform parentObj = null, float volume = 1f, float delay = 0f, float startTime = 0f )
Parameters
- audioID
- Type: SystemString
The audio ID. - worldPosition
- Type: Vector3
The position in world coordinates. - parentObj (Optional)
- Type: Transform
The parent transform or null. - volume (Optional)
- Type: SystemSingle
The volume between 0 and 1 [default=1]. - delay (Optional)
- Type: SystemSingle
The delay [default=0]. - startTime (Optional)
- Type: SystemSingle
The start time [default=0]
Return Value
Type: AudioObjectReturns the reference of the AudioObject that is used to play the audio item, or null if the audioID does not exist. Warning: Use PoolableReferenceT to store an AudioObject reference if you have pooling enabled.
Remarks
PlayAmbienceSound makes sure that only one ambience track is played at a time. If cross fading is enabled in the AudioController
fading is performed automatically.
See Also