ClockStone Audio Toolkit for Unity - Documentation
AudioItemLoopMode Enumeration |
AudioItem loop mode.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
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C#
[SerializableAttribute] public enum LoopMode
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Member name | Value | Description | |
---|---|---|---|
DoNotLoop | 0 | No looping. | |
LoopSubitem | 1 | The chosen subitem (in dependence of the SubItemPickMode will be looped. | |
LoopSequence | 2 | After the subitem chosen in dependence of the SubItemPickMode has stopped playing, a new subitem will be chosen and played. | |
PlaySequenceAndLoopLast | 4 | Play as many sub-items as specified by loopSequenceCount and loop the last one picked. Specify zero to play as many sub-items as specified in this audio item. | |
IntroLoopOutroSequence | 5 | Play as many sub-items as specified by loopSequenceCount (as intro) and loop the second last one picked. If see AudioItem.Stop() is called the very last ist played as an outro. |
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