ClockStone Audio Toolkit for Unity - Documentation
PoolableObjectDeactivateAllPoolableObjectsOfMyKind Method |
Moves all poolable objects of this kind (instantiated from the same prefab as this instance) back to the pool.
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public int DeactivateAllPoolableObjectsOfMyKind()
Return Value
Type: Int32The number of instances deactivated and moved back to its pool.
See Also