IGameWorld Interface
From Fight Game AI Demo
A Sandcastle Documented Class Library
| IGameWorld Interface |
Interface that connects the front end to the back end GameWorld class
Namespace: FightGameAIDemo
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
C#
public interface IGameWorld
The IGameWorld type exposes the following members.
| Name | Description | |
|---|---|---|
| Close |
Gets or sets a value indicating whether this IGameWorld is close.
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| Crouched |
Gets or sets a value indicating whether this IGameWorld is crouched.
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| Distance |
Gets or sets the distance.
| |
| Far |
Gets or sets a value indicating whether this IGameWorld is far.
| |
| ListEventsAlgorithm |
Gets or sets the list events algorithm.
| |
| ListOfEvents |
Gets or sets the list of events.
| |
| Medium |
Gets or sets a value indicating whether this IGameWorld is medium.
| |
| Population_size |
Gets or sets the population_size.
|
| Name | Description | |
|---|---|---|
| HasAIDied |
Determines whether [has ai died].
| |
| HasNonAIDied |
Determines whether [has non ai died].
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| RunFight |
Runs the fight.
| |
| SetUp |
Set up the fighters for the fight.
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| triggerEvolution |
Triggers the evolution.
| |
| wAttack |
handles the attack.
|