A Sandcastle Documented Class Library
IGameWorld Interface |
Interface that connects the front end to the back end GameWorld class
Namespace: FightGameAIDemo
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public interface IGameWorld
The IGameWorld type exposes the following members.
Properties
Name | Description | |
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Close |
Gets or sets a value indicating whether this IGameWorld is close.
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Crouched |
Gets or sets a value indicating whether this IGameWorld is crouched.
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Distance |
Gets or sets the distance.
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Far |
Gets or sets a value indicating whether this IGameWorld is far.
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ListEventsAlgorithm |
Gets or sets the list events algorithm.
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ListOfEvents |
Gets or sets the list of events.
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Medium |
Gets or sets a value indicating whether this IGameWorld is medium.
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Population_size |
Gets or sets the population_size.
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Methods
Name | Description | |
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HasAIDied |
Determines whether [has ai died].
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HasNonAIDied |
Determines whether [has non ai died].
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RunFight |
Runs the fight.
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SetUp |
Set up the fighters for the fight.
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triggerEvolution |
Triggers the evolution.
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wAttack |
handles the attack.
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See Also