A Sandcastle Documented Class Library
IGameWorld Interface |
Interface that connects the front end to the back end GameWorld class
Namespace: FightGameAIDemo
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public interface IGameWorld
The IGameWorld type exposes the following members.

Name | Description | |
---|---|---|
![]() | Close |
Gets or sets a value indicating whether this IGameWorld is close.
|
![]() | Crouched |
Gets or sets a value indicating whether this IGameWorld is crouched.
|
![]() | Distance |
Gets or sets the distance.
|
![]() | Far |
Gets or sets a value indicating whether this IGameWorld is far.
|
![]() | ListEventsAlgorithm |
Gets or sets the list events algorithm.
|
![]() | ListOfEvents |
Gets or sets the list of events.
|
![]() | Medium |
Gets or sets a value indicating whether this IGameWorld is medium.
|
![]() | Population_size |
Gets or sets the population_size.
|

Name | Description | |
---|---|---|
![]() | HasAIDied |
Determines whether [has ai died].
|
![]() | HasNonAIDied |
Determines whether [has non ai died].
|
![]() | RunFight |
Runs the fight.
|
![]() | SetUp |
Set up the fighters for the fight.
|
![]() | triggerEvolution |
Triggers the evolution.
|
![]() | wAttack |
handles the attack.
|
