IGameWorld Interface

Fight Game AI Demo

IGameWorld Interface
Interface that connects the front end to the back end GameWorld class

Namespace: FightGameAIDemo
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public interface IGameWorld

The IGameWorld type exposes the following members.

Properties
  NameDescription
Public propertyClose
Gets or sets a value indicating whether this IGameWorld is close.
Public propertyCrouched
Gets or sets a value indicating whether this IGameWorld is crouched.
Public propertyDistance
Gets or sets the distance.
Public propertyFar
Gets or sets a value indicating whether this IGameWorld is far.
Public propertyListEventsAlgorithm
Gets or sets the list events algorithm.
Public propertyListOfEvents
Gets or sets the list of events.
Public propertyMedium
Gets or sets a value indicating whether this IGameWorld is medium.
Public propertyPopulation_size
Gets or sets the population_size.
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Methods
  NameDescription
Public methodHasAIDied
Determines whether [has ai died].
Public methodHasNonAIDied
Determines whether [has non ai died].
Public methodRunFight
Runs the fight.
Public methodSetUp
Set up the fighters for the fight.
Public methodtriggerEvolution
Triggers the evolution.
Public methodwAttack
handles the attack.
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See Also