A Sandcastle Documented Class Library
FightGameAIMain Class |
User interface of the main fight screen
Inheritance Hierarchy
SystemObject SystemMarshalByRefObject
System.ComponentModelComponent
System.Windows.FormsControl
System.Windows.FormsScrollableControl
System.Windows.FormsContainerControl
System.Windows.FormsForm
FightGameAIDemo.UserInterfacesFightGameAIMain
System.ComponentModelComponent
System.Windows.FormsControl
System.Windows.FormsScrollableControl
System.Windows.FormsContainerControl
System.Windows.FormsForm
FightGameAIDemo.UserInterfacesFightGameAIMain
Namespace: FightGameAIDemo.UserInterfaces
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class FightGameAIMain : Form
The FightGameAIMain type exposes the following members.
Constructors
Name | Description | |
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FightGameAIMain |
Initializes a new instance of the FightGameAIMain class.
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Methods
Name | Description | |
---|---|---|
btnAbort_Click |
Handles the Click event of the btnAbort control.
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btnExit_Click |
Handles the Click event of the btnExit control.
| |
btnRun_Click |
Handles the Click event of the btnRun control.
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checkBox1_CheckedChanged | ||
chkBlocking_CheckedChanged |
Handles the CheckedChanged event of the chkBlocking control.
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defaultSetup |
setup the user interface with the default settings.
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Dispose |
Clean up any resources being used.
(Overrides FormDispose(Boolean).) | |
enableAlgSettings |
Enables the algorithm settings.
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enableFighterSettings |
Enables the fighter settings.
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enableSimSettings |
Enables the simulation settings.
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FightGameAIMain_Load |
Handles the Load event of the FightGameAIMain control.
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InitializeComponent |
Required method for Designer support - do not modify
the contents of this method with the code editor.
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label5_Click | ||
listBox1_SelectedIndexChanged | ||
numericUpDown1_ValueChanged | ||
radioButton1_CheckedChanged | ||
rdoAlgMsg_CheckedChanged |
Handles the CheckedChanged event of the rdoAlgMsg control.
| |
rdoClose_CheckedChanged |
Handles the CheckedChanged event of the rdoClose control.
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rdoCrouching_CheckedChanged |
Handles the CheckedChanged event of the rdoCrouching control.
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rdoFar_CheckedChanged |
Handles the CheckedChanged event of the rdoFar control.
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rdoFightMsg_CheckedChanged |
Handles the CheckedChanged event of the rdoFightMsg control.
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rdoMedium_CheckedChanged |
Handles the CheckedChanged event of the rdoMedium control.
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rdoStanding_CheckedChanged |
Handles the CheckedChanged event of the rdoStanding control.
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UpdateOutput |
Updates the output list box with both Algorithm and fighting event lists.
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Fields
Name | Description | |
---|---|---|
blocking |
The blocking of opponent
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btnAbort | ||
btnExit | ||
btnRun | ||
chkBlocking | ||
chkRoundWait | ||
close |
The close distance setting from interface
| |
components |
Required designer variable.
| |
crouching |
The crouching of opponent
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far |
The far distance setting from interface
| |
generation |
The generation
| |
gpoAlgSettings | ||
gpoDisplay | ||
gpoFighterDist | ||
gpoFighterSettings | ||
gpoOpponentPos | ||
gpoSimSettings | ||
gw |
interface connecting the game world to the fight game screen
| |
label1 | ||
label2 | ||
label3 | ||
label4 | ||
label5 | ||
lstOutPut | ||
medium |
The medium distance setting from interface
| |
nudGenerations | ||
nudIndeviduals | ||
nudRounds | ||
nudTornSize | ||
rdoAlgMsg | ||
rdoAllMsg | ||
rdoClose | ||
rdoCrouching | ||
rdoFar | ||
rdoFightMsg | ||
rdoMedium | ||
rdoStanding | ||
toolTip1 |
See Also