A Sandcastle Documented Class Library
FightGameAIMain Class |
User interface of the main fight screen

SystemObject SystemMarshalByRefObject
System.ComponentModelComponent
System.Windows.FormsControl
System.Windows.FormsScrollableControl
System.Windows.FormsContainerControl
System.Windows.FormsForm
FightGameAIDemo.UserInterfacesFightGameAIMain
System.ComponentModelComponent
System.Windows.FormsControl
System.Windows.FormsScrollableControl
System.Windows.FormsContainerControl
System.Windows.FormsForm
FightGameAIDemo.UserInterfacesFightGameAIMain
Namespace: FightGameAIDemo.UserInterfaces
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public class FightGameAIMain : Form
The FightGameAIMain type exposes the following members.

Name | Description | |
---|---|---|
![]() | FightGameAIMain |
Initializes a new instance of the FightGameAIMain class.
|

Name | Description | |
---|---|---|
![]() | btnAbort_Click |
Handles the Click event of the btnAbort control.
|
![]() | btnExit_Click |
Handles the Click event of the btnExit control.
|
![]() | btnRun_Click |
Handles the Click event of the btnRun control.
|
![]() | checkBox1_CheckedChanged | |
![]() | chkBlocking_CheckedChanged |
Handles the CheckedChanged event of the chkBlocking control.
|
![]() | defaultSetup |
setup the user interface with the default settings.
|
![]() | Dispose |
Clean up any resources being used.
(Overrides FormDispose(Boolean).) |
![]() | enableAlgSettings |
Enables the algorithm settings.
|
![]() | enableFighterSettings |
Enables the fighter settings.
|
![]() | enableSimSettings |
Enables the simulation settings.
|
![]() | FightGameAIMain_Load |
Handles the Load event of the FightGameAIMain control.
|
![]() | InitializeComponent |
Required method for Designer support - do not modify
the contents of this method with the code editor.
|
![]() | label5_Click | |
![]() | listBox1_SelectedIndexChanged | |
![]() | numericUpDown1_ValueChanged | |
![]() | radioButton1_CheckedChanged | |
![]() | rdoAlgMsg_CheckedChanged |
Handles the CheckedChanged event of the rdoAlgMsg control.
|
![]() | rdoClose_CheckedChanged |
Handles the CheckedChanged event of the rdoClose control.
|
![]() | rdoCrouching_CheckedChanged |
Handles the CheckedChanged event of the rdoCrouching control.
|
![]() | rdoFar_CheckedChanged |
Handles the CheckedChanged event of the rdoFar control.
|
![]() | rdoFightMsg_CheckedChanged |
Handles the CheckedChanged event of the rdoFightMsg control.
|
![]() | rdoMedium_CheckedChanged |
Handles the CheckedChanged event of the rdoMedium control.
|
![]() | rdoStanding_CheckedChanged |
Handles the CheckedChanged event of the rdoStanding control.
|
![]() | UpdateOutput |
Updates the output list box with both Algorithm and fighting event lists.
|

Name | Description | |
---|---|---|
![]() | blocking |
The blocking of opponent
|
![]() | btnAbort | |
![]() | btnExit | |
![]() | btnRun | |
![]() | chkBlocking | |
![]() | chkRoundWait | |
![]() | close |
The close distance setting from interface
|
![]() | components |
Required designer variable.
|
![]() | crouching |
The crouching of opponent
|
![]() | far |
The far distance setting from interface
|
![]() | generation |
The generation
|
![]() | gpoAlgSettings | |
![]() | gpoDisplay | |
![]() | gpoFighterDist | |
![]() | gpoFighterSettings | |
![]() | gpoOpponentPos | |
![]() | gpoSimSettings | |
![]() | gw |
interface connecting the game world to the fight game screen
|
![]() | label1 | |
![]() | label2 | |
![]() | label3 | |
![]() | label4 | |
![]() | label5 | |
![]() | lstOutPut | |
![]() | medium |
The medium distance setting from interface
|
![]() | nudGenerations | |
![]() | nudIndeviduals | |
![]() | nudRounds | |
![]() | nudTornSize | |
![]() | rdoAlgMsg | |
![]() | rdoAllMsg | |
![]() | rdoClose | |
![]() | rdoCrouching | |
![]() | rdoFar | |
![]() | rdoFightMsg | |
![]() | rdoMedium | |
![]() | rdoStanding | |
![]() | toolTip1 |
