A Sandcastle Documented Class Library
| InverterNodeTick Method |
Update the time of the behaviour tree.
Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
SyntaxC#
public MyBehaviourTreeStatus Tick( MyTimeData time )
Parameters
- time
- Type: FightGameAIDemo.Behavior_TreeMyTimeData
The time.
Return Value
Type: MyBehaviourTreeStatus[Missing <returns> documentation for "M:FightGameAIDemo.Behavior_Tree.InverterNode.Tick(FightGameAIDemo.Behavior_Tree.MyTimeData)"]
Implements
IMyBehaviourTreeNodeTick(MyTimeData)
Exceptions| Exception | Condition |
|---|---|
| ApplicationException | InverterNode must have a child node! |
See Also