InverterNode.Tick Method

Fight Game AI Demo

InverterNodeTick Method
Update the time of the behaviour tree.

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public MyBehaviourTreeStatus Tick(
	MyTimeData time
)

Parameters

time
Type: FightGameAIDemo.Behavior_TreeMyTimeData
The time.

Return Value

Type: MyBehaviourTreeStatus

[Missing <returns> documentation for "M:FightGameAIDemo.Behavior_Tree.InverterNode.Tick(FightGameAIDemo.Behavior_Tree.MyTimeData)"]

Implements

IMyBehaviourTreeNodeTick(MyTimeData)
Exceptions
ExceptionCondition
ApplicationExceptionInverterNode must have a child node!
See Also