SequenceNode Class
From Fight Game AI Demo
A Sandcastle Documented Class Library
| SequenceNode Class |
Runs child nodes in sequence, until one fails.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
C#
public class SequenceNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The SequenceNode type exposes the following members.
| Name | Description | |
|---|---|---|
| SequenceNode |
Initializes a new instance of the SequenceNode class.
|
| Name | Description | |
|---|---|---|
| AddChild |
Add a child to the sequence.
| |
| Tick |
Update the time of the behaviour tree.
|