A Sandcastle Documented Class Library
SequenceNode Class |
Runs child nodes in sequence, until one fails.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public class SequenceNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The SequenceNode type exposes the following members.

Name | Description | |
---|---|---|
![]() | SequenceNode |
Initializes a new instance of the SequenceNode class.
|

Name | Description | |
---|---|---|
![]() | AddChild |
Add a child to the sequence.
|
![]() | Tick |
Update the time of the behaviour tree.
|

