A Sandcastle Documented Class Library
MyTimeData Structure |
Represents time. Used to pass time values to behaviour tree nodes.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public struct MyTimeData
The MyTimeData type exposes the following members.

Name | Description | |
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![]() | MyTimeData |
Initializes a new instance of the MyTimeData struct.
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