GeneticProgramming.sub_tree_or_node_selection Method

Fight Game AI Demo

GeneticProgrammingsub_tree_or_node_selection Method
Sub_tree_or_node_selection from the specified parent.

Namespace: FightGameAIDemo.GP
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public List<byte> sub_tree_or_node_selection(
	Indevidual parent,
	int xoPoint,
	Random rnd,
	List<byte> subtree
)

Parameters

parent
Type: FightGameAIDemo.GPIndevidual
The parent.
xoPoint
Type: SystemInt32
The xo point.
rnd
Type: SystemRandom
The random.
subtree
Type: System.Collections.GenericListByte
The subtree.

Return Value

Type: ListByte

[Missing <returns> documentation for "M:FightGameAIDemo.GP.GeneticProgramming.sub_tree_or_node_selection(FightGameAIDemo.GP.Indevidual,System.Int32,System.Random,System.Collections.Generic.List{System.Byte})"]

See Also