A Sandcastle Documented Class Library
| FightGameAIMain Fields |
The FightGameAIMain type exposes the following members.
Fields
| Name | Description | |
|---|---|---|
|
blocking |
The blocking of opponent
|
|
btnAbort | |
|
btnExit | |
|
btnRun | |
|
chkBlocking | |
|
chkRoundWait | |
|
close |
The close distance setting from interface
|
|
components |
Required designer variable.
|
|
crouching |
The crouching of opponent
|
|
far |
The far distance setting from interface
|
|
generation |
The generation
|
|
gpoAlgSettings | |
|
gpoDisplay | |
|
gpoFighterDist | |
|
gpoFighterSettings | |
|
gpoOpponentPos | |
|
gpoSimSettings | |
|
gw |
interface connecting the game world to the fight game screen
|
|
label1 | |
|
label2 | |
|
label3 | |
|
label4 | |
|
label5 | |
|
lstOutPut | |
|
medium |
The medium distance setting from interface
|
|
nudGenerations | |
|
nudIndeviduals | |
|
nudRounds | |
|
nudTornSize | |
|
rdoAlgMsg | |
|
rdoAllMsg | |
|
rdoClose | |
|
rdoCrouching | |
|
rdoFar | |
|
rdoFightMsg | |
|
rdoMedium | |
|
rdoStanding | |
|
toolTip1 |
See Also