A Sandcastle Documented Class Library
FightGameAIMain Fields |
The FightGameAIMain type exposes the following members.
Fields
Name | Description | |
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blocking |
The blocking of opponent
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btnAbort | ||
btnExit | ||
btnRun | ||
chkBlocking | ||
chkRoundWait | ||
close |
The close distance setting from interface
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components |
Required designer variable.
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crouching |
The crouching of opponent
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far |
The far distance setting from interface
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generation |
The generation
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gpoAlgSettings | ||
gpoDisplay | ||
gpoFighterDist | ||
gpoFighterSettings | ||
gpoOpponentPos | ||
gpoSimSettings | ||
gw |
interface connecting the game world to the fight game screen
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label1 | ||
label2 | ||
label3 | ||
label4 | ||
label5 | ||
lstOutPut | ||
medium |
The medium distance setting from interface
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nudGenerations | ||
nudIndeviduals | ||
nudRounds | ||
nudTornSize | ||
rdoAlgMsg | ||
rdoAllMsg | ||
rdoClose | ||
rdoCrouching | ||
rdoFar | ||
rdoFightMsg | ||
rdoMedium | ||
rdoStanding | ||
toolTip1 |
See Also