A Sandcastle Documented Class Library
FightGameAIMain Fields |
The FightGameAIMain type exposes the following members.

Name | Description | |
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blocking |
The blocking of opponent
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btnAbort | |
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btnExit | |
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btnRun | |
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chkBlocking | |
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chkRoundWait | |
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close |
The close distance setting from interface
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components |
Required designer variable.
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crouching |
The crouching of opponent
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far |
The far distance setting from interface
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generation |
The generation
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gpoAlgSettings | |
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gpoDisplay | |
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gpoFighterDist | |
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gpoFighterSettings | |
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gpoOpponentPos | |
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gpoSimSettings | |
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gw |
interface connecting the game world to the fight game screen
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label1 | |
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label2 | |
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label3 | |
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label4 | |
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label5 | |
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lstOutPut | |
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medium |
The medium distance setting from interface
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nudGenerations | |
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nudIndeviduals | |
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nudRounds | |
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nudTornSize | |
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rdoAlgMsg | |
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rdoAllMsg | |
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rdoClose | |
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rdoCrouching | |
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rdoFar | |
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rdoFightMsg | |
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rdoMedium | |
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rdoStanding | |
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toolTip1 |
