A Sandcastle Documented Class Library
| ActionNode Class |
A behaviour tree leaf node for running an action.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Inheritance HierarchyNamespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
SyntaxC#
public class ActionNode : IMyBehaviourTreeNode
The ActionNode type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | ActionNode |
Initializes a new instance of the ActionNode class.
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Methods
Fields
See Also
