ActionNode Class

Fight Game AI Demo

ActionNode Class
A behaviour tree leaf node for running an action. Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Inheritance Hierarchy
SystemObject  FightGameAIDemo.Behavior_TreeActionNode

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class ActionNode : IMyBehaviourTreeNode

The ActionNode type exposes the following members.

Constructors
  NameDescription
Public methodActionNode
Initializes a new instance of the ActionNode class.
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Methods
  NameDescription
Public methodTick
Update the time of the behaviour tree.
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Fields
  NameDescription
Private fieldfn
Function to invoke for the action.
Private fieldname
The name of the node.
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See Also

Reference

[!:FightGameAIDemo.IMyBehaviourTreeNode]