A Sandcastle Documented Class Library
SelectorNode Class |
Selects the first node that succeeds. Tries successive nodes until it finds one that doesn't fail.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public class SelectorNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The SelectorNode type exposes the following members.

Name | Description | |
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![]() | SelectorNode |
Initializes a new instance of the SelectorNode class.
|

Name | Description | |
---|---|---|
![]() | AddChild |
Add a child node to the selector.
|
![]() | Tick |
Update the time of the behaviour tree.
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