A Sandcastle Documented Class Library
MyTreeBuilderPunch Method |
Create an action node which is Punch attack type.
modified Do (action) Node.
Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public MyTreeBuilder Punch( GameWorld context, AIFighter AI, NonAIFighter NAI )
Parameters
- context
- Type: FightGameAIDemoGameWorld
The context. - AI
- Type: FightGameAIDemo.Fighter_ClassesAIFighter
The ai. - NAI
- Type: FightGameAIDemo.Fighter_ClassesNonAIFighter
The nai.
Return Value
Type: MyTreeBuilder[Missing <returns> documentation for "M:FightGameAIDemo.Behavior_Tree.MyTreeBuilder.Punch(FightGameAIDemo.GameWorld,FightGameAIDemo.Fighter_Classes.AIFighter,FightGameAIDemo.Fighter_Classes.NonAIFighter)"]

Exception | Condition |
---|---|
ApplicationException | Can't create an unnested ActionNode, it must be a leaf node. |
