MyTreeBuilder.Punch Method

Fight Game AI Demo

MyTreeBuilderPunch Method
Create an action node which is Punch attack type. modified Do (action) Node.

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public MyTreeBuilder Punch(
	GameWorld context,
	AIFighter AI,
	NonAIFighter NAI
)

Parameters

context
Type: FightGameAIDemoGameWorld
The context.
AI
Type: FightGameAIDemo.Fighter_ClassesAIFighter
The ai.
NAI
Type: FightGameAIDemo.Fighter_ClassesNonAIFighter
The nai.

Return Value

Type: MyTreeBuilder

[Missing <returns> documentation for "M:FightGameAIDemo.Behavior_Tree.MyTreeBuilder.Punch(FightGameAIDemo.GameWorld,FightGameAIDemo.Fighter_Classes.AIFighter,FightGameAIDemo.Fighter_Classes.NonAIFighter)"]

Exceptions
ExceptionCondition
ApplicationExceptionCan't create an unnested ActionNode, it must be a leaf node.
See Also