A Sandcastle Documented Class Library
IMyParentBehaviourTreeNode Interface |
Interface for behaviour tree nodes.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public interface IMyParentBehaviourTreeNode : IMyBehaviourTreeNode
The IMyParentBehaviourTreeNode type exposes the following members.

Name | Description | |
---|---|---|
![]() | AddChild |
Add a child to the parent node.
|
![]() | Tick |
Update the time of the behaviour tree.
(Inherited from IMyBehaviourTreeNode.) |
