IMyParentBehaviourTreeNode Interface

Fight Game AI Demo

IMyParentBehaviourTreeNode Interface
Interface for behaviour tree nodes. Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public interface IMyParentBehaviourTreeNode : IMyBehaviourTreeNode

The IMyParentBehaviourTreeNode type exposes the following members.

Methods
  NameDescription
Public methodAddChild
Add a child to the parent node.
Public methodTick
Update the time of the behaviour tree.
(Inherited from IMyBehaviourTreeNode.)
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See Also

Reference

[!:FightGameAIDemo.IMyBehaviourTreeNode]