A Sandcastle Documented Class Library
InverterNode Class |
Decorator node that inverts the success/failure of its child.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.

Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)

C#
public class InverterNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The InverterNode type exposes the following members.

Name | Description | |
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![]() | InverterNode |
Initializes a new instance of the InverterNode class.
|

Name | Description | |
---|---|---|
![]() | AddChild |
Add a child to the parent node.
|
![]() | Tick |
Update the time of the behaviour tree.
|

