A Sandcastle Documented Class Library
| InverterNode Class |
Decorator node that inverts the success/failure of its child.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Inheritance HierarchyNamespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
SyntaxC#
public class InverterNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The InverterNode type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | InverterNode |
Initializes a new instance of the InverterNode class.
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Methods| Name | Description | |
|---|---|---|
![]() | AddChild |
Add a child to the parent node.
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![]() | Tick |
Update the time of the behaviour tree.
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Fields
See Also
