A Sandcastle Documented Class Library
ParallelNode Class |
Runs childs nodes in parallel.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Inheritance Hierarchy
Namespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class ParallelNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The ParallelNode type exposes the following members.
Constructors
Name | Description | |
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ParallelNode |
Initializes a new instance of the ParallelNode class.
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Methods
Name | Description | |
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AddChild |
Add a child to the parent node.
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Tick |
Update the time of the behaviour tree.
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Fields
Name | Description | |
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children |
List of child nodes.
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name |
Name of the node.
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numRequiredToFail |
Number of child failures required to terminate with failure.
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numRequiredToSucceed |
Number of child successess require to terminate with success.
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See Also