A Sandcastle Documented Class Library
| ParallelNode Class |
Runs childs nodes in parallel.
Origionaly Developed by Ashley Davis. Modified for use in this project by Steven Mcvey.
Inheritance HierarchyNamespace: FightGameAIDemo.Behavior_Tree
Assembly: FightGameAIDemo (in FightGameAIDemo.exe) Version: 1.0.0.0 (1.0.0.0)
SyntaxC#
public class ParallelNode : IMyParentBehaviourTreeNode, IMyBehaviourTreeNode
The ParallelNode type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | ParallelNode |
Initializes a new instance of the ParallelNode class.
|
Methods| Name | Description | |
|---|---|---|
![]() | AddChild |
Add a child to the parent node.
|
![]() | Tick |
Update the time of the behaviour tree.
|
Fields| Name | Description | |
|---|---|---|
![]() | children |
List of child nodes.
|
![]() | name |
Name of the node.
|
![]() | numRequiredToFail |
Number of child failures required to terminate with failure.
|
![]() | numRequiredToSucceed |
Number of child successess require to terminate with success.
|
See Also
