PhysX SDK 3.2 API Reference: Physics

PhysX SDK 3.2 API

Physics

Collaboration diagram for Physics:
PvdExtensionsCommon

Classes

struct  PxActorFlag
 Flags which control the behavior of an actor. More...
struct  PxActorType
 Identifies each type of actor. More...
class  PxActor
 PxActor is the base class for the main simulation objects in the physics SDK. More...
class  PxAggregate
 Class to aggregate actors into a single broad phase entry. More...
class  PxArticulation
 a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver More...
class  PxArticulationJoint
 a joint between two links in an articulation. More...
class  PxArticulationLink
 a component of an articulation that represents a rigid body More...
struct  PxBatchQueryStatus
struct  PxRaycastQueryResult
 Struct for the result of a batched raycast query. More...
struct  PxSweepQueryResult
 Struct for the result of a batched sweep query. More...
struct  PxOverlapQueryResult
 Struct for the result of a batched overlap query. More...
class  PxBatchQueryDesc
 Descriptor class for PxBatchQuery. More...
struct  PxConstraintShaderTable
 a table of function pointers for a constraint More...
class  PxConstraint
 a plugin class for implementing constraints More...
struct  PxConstraintFlag
 constraint flags More...
struct  Px1DConstraintFlag
 constraint row flags More...
struct  Px1DConstraint
 A constraint. More...
struct  PxConstraintVisualizationFlag
 flags for determining which components of the constraint should be visualized More...
class  PxConstraintVisualizer
struct  PxPvdUpdateType
class  PxConstraintConnector
 This class connects a custom constraint to the SDK. More...
struct  PxContactPointAux
 per-ontact point solver inputs as used by contact modification More...
class  PxContactSet
 An array of contact points, as passed to contact modification. More...
class  PxContactModifyPair
 An array of instances of this class is passed to PxContactModifyCallback::onContactModify(). More...
class  PxContactModifyCallback
 An interface class that the user can implement in order to modify contact constraints. More...
struct  PxPairFlag
 Collection of flags describing the actions to take for a collision pair. More...
struct  PxFilterFlag
 Collection of flags describing the filter actions to take for a collision pair. More...
struct  PxFilterData
 PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...
struct  PxFilterObjectType
 Identifies each type of filter object. More...
struct  PxFilterObjectFlags
class  PxSimulationFilterCallback
 Filter callback to specify handling of collision pairs. More...
struct  PxForceMode
 Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. More...
struct  PxDataAccessFlag
class  PxLockedData
 Parent class for bulk data that is shared between the SDK and the application. More...
class  PxMaterial
struct  PxMaterialFlag
 Flags which control the behavior of a material. More...
struct  PxCombineMode
 enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision. More...
class  PxObserver
 Observer interface to get notification on object state changes. More...
struct  PxObservableType
 Identifier for the different observable object types. More...
class  PxObservable
 Observable interface for classes which can send out state change notifications. More...
struct  PxCookingValue
class  PxPhysics
 Abstract singleton factory class used for instancing objects in the Physics SDK. More...
class  PxRigidActor
 PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SDK. More...
class  PxRigidBody
 PxRigidBody is a base class shared between dynamic rigid body objects. More...
struct  PxRigidDynamicFlag
 Collection of flags describing the behavior of a dynamic rigid body. More...
class  PxRigidDynamic
 PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. More...
class  PxRigidStatic
 PxRigidStatic represents a static rigid body simulation object in the physics SDK. More...
struct  PxActiveTransform
 Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More...
struct  PxConstraintDominance
 Expresses the dominance relationship of a constraint. For the time being only three settings are permitted:. More...
struct  PxActorTypeSelectionFlag
 Identifies each type of actor for retrieving actors from a scene. More...
struct  PxSceneQueryCache
 Hit cache for scene queries. More...
class  PxScene
 A scene is a collection of bodies, particle systems and constraints which can interact. More...
struct  PxPruningStructure
 Pruning structure used to accelerate scene queries (raycast, sweep tests, etc). More...
struct  PxSceneFlag
 flags for configuring properties of the scene More...
class  PxSceneLimits
 Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More...
class  PxSceneDesc
 Descriptor class for scenes. See PxScene. More...
struct  PxShapeFlag
 Flags which affect the behavior of PxShapes. More...
class  PxShape
 Abstract class for collision shapes. More...
struct  PxContactPairHeaderFlag
 Collection of flags providing information on contact report pairs. More...
struct  PxContactPairHeader
 An Instance of this class is passed to PxSimulationEventCallback.onContact(). More...
struct  PxContactPairFlag
 Collection of flags providing information on contact report pairs. More...
struct  PxContactPairPoint
 A contact point as used by contact notification. More...
struct  PxContactPair
 Contact report pair information. More...
struct  PxTriggerPairFlag
 Collection of flags providing information on trigger report pairs. More...
struct  PxTriggerPair
 Descriptor for a trigger pair. More...
struct  PxConstraintInfo
 Descriptor for a broken constraint. More...
class  PxSimulationEventCallback
 An interface class that the user can implement in order to receive simulation events. More...
class  PxSimulationStatistics
 Class used to retrieve statistics for a simulation step. More...
class  PxStringTable
 a table to manage strings. Strings allocated through this object are expected to be owned by this object. More...
struct  PxVisualizationParameter
 Debug visualization parameters. More...

Namespaces

namespace  physx
namespace  pxtask

Defines

#define PX_USE_PARTICLE_SYSTEM_API   1
#define PX_USE_CLOTH_API   1
#define PX_SLEEP_INTERVAL   (20.0f*0.02f)
#define PX_MAX_SWEEP_DISTANCE   1e8f
 Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.

Typedefs

typedef PxU8 PxDominanceGroup
typedef PxFlags
< PxActorFlag::Enum, PxU16
PxActorFlags
 collection of set bits defined in PxActorFlag.
typedef PxFlags
< PxConstraintFlag::Type,
PxU16
PxConstraintFlags
 constraint flags
typedef PxFlags
< Px1DConstraintFlag::Type,
PxU16
Px1DConstraintFlags
typedef PxU32(* PxConstraintSolverPrep )(Px1DConstraint *constraints, PxVec3 &body0WorldOffset, PxU32 maxConstraints, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld)
typedef void(* PxConstraintProject )(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)
typedef void(* PxConstraintVisualize )(PxConstraintVisualizer &visualizer, const void *constantBlock, const PxTransform &body0Transform, const PxTransform &body1Transform, PxU32 flags)
typedef PxFlags
< PxPairFlag::Enum, PxU16
PxPairFlags
 Bitfield that contains a set of raised flags defined in PxPairFlag.
typedef PxFlags
< PxFilterFlag::Enum, PxU16
PxFilterFlags
 Bitfield that contains a set of raised flags defined in PxFilterFlag.
typedef PxU32 PxFilterObjectAttributes
 Structure which gets passed into the collision filtering shader and/or callback providing additional information on objects of a collision pair.
typedef PxFilterFlags(* PxSimulationFilterShader )(PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags &pairFlags, const void *constantBlock, PxU32 constantBlockSize)
 Filter shader to specify handling of collision pairs.
typedef PxFlags
< PxDataAccessFlag::Enum, PxU8
PxDataAccessFlags
 collection of set bits defined in PxDataAccessFlag.
typedef PxFlags
< PxMaterialFlag::Enum, PxU16
PxMaterialFlags
 collection of set bits defined in PxMaterialFlag.
typedef PxFlags
< PxRigidDynamicFlag::Enum,
PxU16
PxRigidDynamicFlags
 collection of set bits defined in PxRigidDynamicFlag.
typedef PxU8 PxDominanceGroup
typedef PxFlags
< PxActorTypeSelectionFlag::Enum,
PxU16
PxActorTypeSelectionFlags
 Collection of set bits defined in PxActorTypeSelectionFlag.
typedef PxFlags
< PxSceneFlag::Enum, PxU16
PxSceneFlags
 collection of set bits defined in PxSceneFlag.
typedef PxFlags
< PxShapeFlag::Enum, PxU8
PxShapeFlags
 collection of set bits defined in PxShapeFlag.
typedef PxFlags
< PxContactPairHeaderFlag::Enum,
PxU16
PxContactPairHeaderFlags
 Bitfield that contains a set of raised flags defined in PxContactPairHeaderFlag.
typedef PxFlags
< PxContactPairFlag::Enum,
PxU16
PxContactPairFlags
 Bitfield that contains a set of raised flags defined in PxContactPairFlag.
typedef PxFlags
< PxTriggerPairFlag::Enum,
PxU8
PxTriggerPairFlags
 Bitfield that contains a set of raised flags defined in PxTriggerPairFlag.

Functions

 PX_FLAGS_OPERATORS (PxActorFlag::Enum, PxU16)
 PX_FLAGS_OPERATORS (PxConstraintFlag::Type, PxU16)
 PX_FLAGS_OPERATORS (Px1DConstraintFlag::Type, PxU16)
 PX_FLAGS_OPERATORS (PxPairFlag::Enum, PxU16)
 PX_FLAGS_OPERATORS (PxFilterFlag::Enum, PxU16)
PX_INLINE PxFilterObjectType::Enum PxGetFilterObjectType (PxFilterObjectAttributes attr)
 Extract filter object type from the filter attributes of a collision pair object.
PX_INLINE bool PxFilterObjectIsKinematic (PxFilterObjectAttributes attr)
 Specifies whether the collision object belongs to a kinematic rigid body.
PX_INLINE bool PxFilterObjectIsTrigger (PxFilterObjectAttributes attr)
 Specifies whether the collision object is a trigger shape.
 PX_FLAGS_OPERATORS (PxDataAccessFlag::Enum, PxU8)
 PX_FLAGS_OPERATORS (PxMaterialFlag::Enum, PxU16)
PX_C_EXPORT PX_PHYSX_CORE_API
physx::PxU32 PX_CALL_CONV 
PxGetValue (physx::PxCookingValue::Enum cookValue)
 Reads an internal value (cooking format version).
PX_C_EXPORT PX_PHYSX_CORE_API
void PX_CALL_CONV 
PxRegisterArticulations (physx::PxPhysics &physics)
 Registers optional components for articulations.
PX_C_EXPORT PX_PHYSX_CORE_API
void PX_CALL_CONV 
PxRegisterHeightFields (physx::PxPhysics &physics)
 Registers optional components for height field collision.
PX_C_EXPORT PX_PHYSX_CORE_API
physx::PxPhysics *PX_CALL_CONV 
PxCreateBasePhysics (physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxTolerancesScale &scale, bool trackOutstandingAllocations=false, physx::PxProfileZoneManager *profileZoneManager=NULL)
 Creates an instance of the physics SDK with minimal additional components registered.
PX_INLINE physx::PxPhysics * PxCreatePhysics (physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxTolerancesScale &scale, bool trackOutstandingAllocations=false, physx::PxProfileZoneManager *profileZoneManager=NULL)
 Creates an instance of the physics SDK.
PX_C_EXPORT PX_PHYSX_CORE_API
void PX_CALL_CONV 
PxGetSDKMetaData (const physx::PxPhysics &physics, physx::PxOutputStream &stream)
 Retrieves the PhysX SDKmetadata.
PX_C_EXPORT PX_PHYSX_CORE_API
physx::PxPhysics &PX_CALL_CONV 
PxGetPhysics ()
 Retrieves the Physics SDK after it has been created.
 PX_FLAGS_OPERATORS (PxRigidDynamicFlag::Enum, PxU16)
 PX_FLAGS_OPERATORS (PxActorTypeSelectionFlag::Enum, PxU16)
 PX_FLAGS_OPERATORS (PxSceneFlag::Enum, PxU16)
PX_INLINE bool PxIsPowerOfTwo (PxU32 n)
 PX_FLAGS_OPERATORS (PxShapeFlag::Enum, PxU8)
 PX_FLAGS_OPERATORS (PxContactPairHeaderFlag::Enum, PxU16)
 PX_FLAGS_OPERATORS (PxContactPairFlag::Enum, PxU16)
 PX_FLAGS_OPERATORS (PxTriggerPairFlag::Enum, PxU8)
PX_DEPRECATED PX_INLINE
PxArticulationLink
PxActor::isArticulationLink ()
PX_DEPRECATED PX_INLINE const
PxArticulationLink
PxActor::isArticulationLink () const
PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc ()
PX_INLINE void PxBatchQueryDesc::setToDefault ()
PX_INLINE bool PxBatchQueryDesc::isValid () const
PX_DEPRECATED PX_INLINE
PxRigidActor
PxActor::isRigidActor ()
PX_DEPRECATED PX_INLINE const
PxRigidActor
PxActor::isRigidActor () const
PX_DEPRECATED PX_INLINE
PxRigidBody
PxActor::isRigidBody ()
PX_DEPRECATED PX_INLINE const
PxRigidBody
PxActor::isRigidBody () const
PX_DEPRECATED PX_INLINE
PxRigidDynamic
PxActor::isRigidDynamic ()
PX_DEPRECATED PX_INLINE const
PxRigidDynamic
PxActor::isRigidDynamic () const
PX_DEPRECATED PX_INLINE
PxRigidStatic
PxActor::isRigidStatic ()
 Attempts to cast to specific actor type.
PX_DEPRECATED PX_INLINE const
PxRigidStatic
PxActor::isRigidStatic () const
PX_INLINE PxSceneLimits::PxSceneLimits ()
 constructor sets to default
PX_INLINE void PxSceneLimits::setToDefault ()
 (re)sets the structure to the default
PX_INLINE bool PxSceneLimits::isValid () const
 Returns true if the descriptor is valid.
PX_INLINE PxSceneDesc::PxSceneDesc (const PxTolerancesScale &scale)
 constructor sets to default (no gravity, no ground plane, collision detection on).
PX_INLINE void PxSceneDesc::setToDefault (const PxTolerancesScale &scale)
 (re)sets the structure to the default (no gravity, no ground plane, collision detection on).
PX_INLINE bool PxSceneDesc::isValid () const
 Returns true if the descriptor is valid.
PX_INLINE PxU32 PxContactPair::extractContacts (PxContactPairPoint *userBuffer, PxU32 bufferSize) const
 Extracts the contact points from the stream and stores them in a convenient format.

Variables

struct Px1DConstraint PX_ALIGN_SUFFIX
 A constraint.

Detailed Description

Top level public include file for PhysX SDK

Define Documentation

#define PX_MAX_SWEEP_DISTANCE   1e8f

Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.

See also:
PxScene

#define PX_SLEEP_INTERVAL   (20.0f*0.02f)

#define PX_USE_CLOTH_API   1

#define PX_USE_PARTICLE_SYSTEM_API   1


Typedef Documentation

collection of set bits defined in PxActorFlag.

See also:
PxActorFlag

typedef void(* PxConstraintProject)(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)

solver constraint projection shader

This function is called by the constraint post-solver framework. The function must be reentrant, since it may be called simultaneously from multiple threads and should access only the arguments passed into it, since on PS3 this function may execute on SPU.

Parameters:
[in] constantBlock the constant data block
[out] bodyAToWorld The world transform of the first constrained body (the identity if the body is NULL)
[out] bodyBToWorld The world transform of the second constrained body (the identity if the body is NULL)
[in] true if the constraint should be projected by moving the second body towards the first, false if the converse

typedef PxU32(* PxConstraintSolverPrep)(Px1DConstraint *constraints, PxVec3 &body0WorldOffset, PxU32 maxConstraints, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld)

solver constraint generation shader

This function is called by the constraint solver framework. The function must be reentrant, since it may be called simultaneously from multiple threads, and should access only the arguments passed into it, since on PS3 this function may execute on SPU.

Developers writing custom constraints are encouraged to read the implementation code in PhysXExtensions.

Parameters:
[out] constraints an array of solver constraint rows to be filled in
[out] body0WorldOffset the origin point at which the constraint is resolved. This value does not affect how constraints are solved, but the force and torque reported for the constraint are resolved at this point
[in] constantBlock the constant data block
[in] maxConstraints the size of the constraint buffer. At most this many constraints rows may be written
[in] bodyAToWorld The world transform of the first constrained body (the identity if the body is NULL)
[in] bodyBToWorld The world transform of the second constrained body (the identity if the body is NULL)
Returns:
the number of constraint rows written.

typedef void(* PxConstraintVisualize)(PxConstraintVisualizer &visualizer, const void *constantBlock, const PxTransform &body0Transform, const PxTransform &body1Transform, PxU32 flags)

solver constraint visualization function

This function is called by the constraint post-solver framework to visualize the constraint

Parameters:
[out] out the render buffer to render to
[in] constantBlock the constant data block
[in] body0Transform The world transform of the first constrained body (the identity if the body is NULL)
[in] body1Transform The world transform of the second constrained body (the identity if the body is NULL)
[in] frameScale the visualization scale for the constraint frames
[in] limitScale the visualization scale for the constraint limits
[in] flags the visualization flags
See also:
PxRenderBuffer

Bitfield that contains a set of raised flags defined in PxContactPairFlag.

See also:
PxContactPairFlag

Bitfield that contains a set of raised flags defined in PxContactPairHeaderFlag.

See also:
PxContactPairHeaderFlag

collection of set bits defined in PxDataAccessFlag.

See also:
PxDataAccessFlag

Group index which allows to specify 1- or 2-way interaction

Bitfield that contains a set of raised flags defined in PxFilterFlag.

See also:
PxFilterFlag

Structure which gets passed into the collision filtering shader and/or callback providing additional information on objects of a collision pair.

See also:
PxSimulationFilterShader PxSimulationFilterCallback getActorType() PxFilterObjectIsKinematic() PxFilterObjectIsTrigger()

collection of set bits defined in PxMaterialFlag.

See also:
PxMaterialFlag

Bitfield that contains a set of raised flags defined in PxPairFlag.

See also:
PxPairFlag

collection of set bits defined in PxSceneFlag.

See also:
PxSceneFlag

collection of set bits defined in PxShapeFlag.

See also:
PxShapeFlag

typedef PxFilterFlags(* PxSimulationFilterShader)(PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags &pairFlags, const void *constantBlock, PxU32 constantBlockSize)

Filter shader to specify handling of collision pairs.

Collision filtering is a mechanism to specify how a pair of potentially colliding objects should be processed by the simulation. A pair of objects is potentially colliding if the bounding volumes of the two objects overlap. In short, a collision filter decides whether a collision pair should get processed, temporarily ignored or discarded. If a collision pair should get processed, the filter can additionally specify how it should get processed, for instance, whether contacts should get resolved, which callbacks should get invoked or which reports should be sent etc.

Note:
A default implementation of a filter shader is provided in the PhysX extensions library, see PxDefaultSimulationFilterShader.
See also:
PxSceneDesc.filterShader PxSimulationFilterCallback Filter method to specify how a pair of potentially colliding objects should be processed.Return the PxFilterFlag flags and set the PxPairFlag flags to define what the simulation should do with the given collision pair.
This methods gets called when:
  • The bounding volumes of two objects start to overlap.
  • The bounding volumes of two objects overlap and the filter data or filter attributes of one of the objects changed
  • A re-filtering was forced through resetFiltering() (see PxShape::resetFiltering(), PxParticleBase::resetFiltering())
  • Filtering is requested in scene queries
Note:
Certain pairs of objects are always ignored and this method does not get called. This is the case for the following pairs:
  • Pair of static rigid actors
  • A static rigid actor and a kinematic actor (unless one is a trigger or if explicitly enabled through PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS)
  • Two kinematic actors (unless one is a trigger or if explicitly enabled through PxSceneFlag::eENABLE_KINEMATIC_PAIRS)
  • Pair of particle systems
  • Two jointed rigid bodies and the joint was defined to disable collision
  • Two articulation links if connected through an articulation joint
Note:
This is a performance critical method and should be stateless. You should neither access external objects from within this method nor should you call external methods that are not inlined. If you need a more complex logic to filter a collision pair then use the filter callback mechanism for this pair (see PxSimulationFilterCallback, PxFilterFlag::eCALLBACK, PxFilterFlag::eNOTIFY).
Parameters:
[in] attributes0 The filter attribute of the first object
[in] filterData0 The custom filter data of the first object
[in] attributes1 The filter attribute of the second object
[in] filterData1 The custom filter data of the second object
[out] pairFlags Flags giving additional information on how an accepted pair should get processed
[in] constantBlock The constant global filter data (see PxSceneDesc.filterShaderData)
[in] constantBlockSize Size of the global filter data (see PxSceneDesc.filterShaderDataSize)
Returns:
Filter flags defining whether the pair should be discarded, temporarily ignored, processed and whether the filter callback should get invoked for this pair.
See also:
PxSimulationFilterCallback PxFilterData PxFilterObjectAttributes PxFilterFlag PxFilterFlags PxPairFlag PxPairFlags

Bitfield that contains a set of raised flags defined in PxTriggerPairFlag.

See also:
PxTriggerPairFlag


Function Documentation

PX_INLINE PxU32 PxContactPair::extractContacts ( PxContactPairPoint userBuffer,
PxU32  bufferSize 
) const [inherited]

Extracts the contact points from the stream and stores them in a convenient format.

Parameters:
[in] userBuffer Array of PxContactPairPoint structures to extract the contact points to. The number of contacts for a pair is defined by contactCount
[in] bufferSize Number of PxContactPairPoint structures the provided buffer can store.
Returns:
Number of contact points written to the buffer.
See also:
PxContactPairPoint

References PxContactPair::contactCount, PxContactPair::contactStream, PxContactPairFlag::eINTERNAL_CONTACTS_ARE_FLIPPED, PxContactPairFlag::eINTERNAL_HAS_IMPULSES, PxContactPair::flags, PxContactPairPoint::impulse, PxContactPoint::internalFaceIndex0, PxContactPairPoint::internalFaceIndex0, PxContactPoint::internalFaceIndex1, PxContactPairPoint::internalFaceIndex1, PxContactPairPoint::normal, PxContactPairPoint::position, PxMin(), PxContactPoint::separation, and PxContactPairPoint::separation.

PX_INLINE const PxArticulationLink * PxActor::isArticulationLink (  )  const [inherited]

PX_INLINE PxArticulationLink * PxActor::isArticulationLink (  )  [inherited]

PX_INLINE const PxRigidActor * PxActor::isRigidActor (  )  const [inherited]

PX_INLINE PxRigidActor * PxActor::isRigidActor (  )  [inherited]

PX_INLINE const PxRigidBody * PxActor::isRigidBody (  )  const [inherited]

PX_INLINE PxRigidBody * PxActor::isRigidBody (  )  [inherited]

PX_INLINE const PxRigidDynamic * PxActor::isRigidDynamic (  )  const [inherited]

PX_INLINE PxRigidDynamic * PxActor::isRigidDynamic (  )  [inherited]

PX_INLINE const PxRigidStatic * PxActor::isRigidStatic (  )  const [inherited]

PX_INLINE PxRigidStatic * PxActor::isRigidStatic (  )  [inherited]

Attempts to cast to specific actor type.

Returns:
NULL if the actor is not of the appropriate type. Otherwise a pointer to the specific actor type.
Note:
Since PxParticleFluid inherits from PxParticleSystem, calling isParticleSystem() on a PxParticleFluid instance will succeed and return the upcast to PxParticleSystem.
See also:
PxActorType PxRigidActor PxRigidBody PxRigidStatic PxRigidDynamic PxParticleBase PxParticleSystem PxParticleFluid

PX_INLINE bool PxSceneLimits::isValid (  )  const [inherited]

Returns true if the descriptor is valid.

Returns:
true if the current settings are valid (returns always true).

Referenced by PxSceneDesc::isValid().

PX_INLINE bool PxBatchQueryDesc::isValid (  )  const [inherited]

PX_FLAGS_OPERATORS ( PxTriggerPairFlag::Enum  ,
PxU8   
)

PX_FLAGS_OPERATORS ( PxContactPairFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxContactPairHeaderFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxShapeFlag::Enum  ,
PxU8   
)

PX_FLAGS_OPERATORS ( PxSceneFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxActorTypeSelectionFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxRigidDynamicFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxMaterialFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxDataAccessFlag::Enum  ,
PxU8   
)

PX_FLAGS_OPERATORS ( PxFilterFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxPairFlag::Enum  ,
PxU16   
)

PX_FLAGS_OPERATORS ( Px1DConstraintFlag::Type  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxConstraintFlag::Type  ,
PxU16   
)

PX_FLAGS_OPERATORS ( PxActorFlag::Enum  ,
PxU16   
)

PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc (  )  [inherited]

PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics* PX_CALL_CONV PxCreateBasePhysics ( physx::PxU32  version,
physx::PxFoundation &  foundation,
const physx::PxTolerancesScale &  scale,
bool  trackOutstandingAllocations = false,
physx::PxProfileZoneManager *  profileZoneManager = NULL 
)

Creates an instance of the physics SDK with minimal additional components registered.

Creates an instance of this class. May not be a class member to avoid name mangling. Pass the constant PX_PHYSICS_VERSION as the argument. There may be only one instance of this class per process. Calling this method after an instance has been created already will result in an error message and NULL will be returned.

Parameters:
version Version number we are expecting(should be PX_PHYSICS_VERSION)
foundation Foundation instance (see PxFoundation)
scale values used to determine default tolerances for objects at creation time
trackOutstandingAllocations true if you want to track memory allocations so a debugger connection partway through your physics simulation will get an accurate map of everything that has been allocated so far. This could have a memory and performance impact on your simulation hence it defaults to off.
profileZoneManager If profiling information is required, a profile zone manager has to be provided.
Returns:
PxPhysics instance on success, NULL if operation failed

Referenced by PxCreatePhysics().

PX_INLINE physx::PxPhysics* PxCreatePhysics ( physx::PxU32  version,
physx::PxFoundation &  foundation,
const physx::PxTolerancesScale &  scale,
bool  trackOutstandingAllocations = false,
physx::PxProfileZoneManager *  profileZoneManager = NULL 
)

Creates an instance of the physics SDK.

Creates an instance of this class. May not be a class member to avoid name mangling. Pass the constant PX_PHYSICS_VERSION as the argument. There may be only one instance of this class per process. Calling this method after an instance has been created already will result in an error message and NULL will be returned.

Parameters:
version Version number we are expecting(should be PX_PHYSICS_VERSION)
foundation Foundation instance (see PxFoundation)
scale values used to determine default tolerances for objects at creation time
trackOutstandingAllocations true if you want to track memory allocations so a debugger connection partway through your physics simulation will get an accurate map of everything that has been allocated so far. This could have a memory and performance impact on your simulation hence it defaults to off.
profileZoneManager If profiling information is required, a profile zone manager has to be provided.
Returns:
PxPhysics instance on success, NULL if operation failed
See also:
PxCreatePhysics

References NULL, PxCreateBasePhysics(), PxRegisterArticulations(), and PxRegisterHeightFields().

PX_INLINE bool PxFilterObjectIsKinematic ( PxFilterObjectAttributes  attr  ) 

Specifies whether the collision object belongs to a kinematic rigid body.

Parameters:
[in] attr The filter attribute of a collision pair object
Returns:
True if the object belongs to a kinematic rigid body, else false
See also:
PxRigidDynamicFlag::eKINEMATIC

References PxFilterObjectFlags::eKINEMATIC.

PX_INLINE bool PxFilterObjectIsTrigger ( PxFilterObjectAttributes  attr  ) 

Specifies whether the collision object is a trigger shape.

Parameters:
[in] attr The filter attribute of a collision pair object
Returns:
True if the object is a trigger shape, else false
See also:
PxShapeFlag::eTRIGGER_SHAPE

References PxFilterObjectFlags::eTRIGGER.

PX_INLINE PxFilterObjectType::Enum PxGetFilterObjectType ( PxFilterObjectAttributes  attr  ) 

Extract filter object type from the filter attributes of a collision pair object.

Parameters:
[in] attr The filter attribute of a collision pair object
Returns:
The type of the collision pair object.
See also:
PxFilterObjectType

References PxFilterObjectType::eMAX_TYPE_COUNT.

PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics& PX_CALL_CONV PxGetPhysics (  ) 

Retrieves the Physics SDK after it has been created.

Before using this function the user must call PxCreatePhysics().

Note:
The behavior of this method is undefined if the Physics SDK instance has not been created already.

PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxGetSDKMetaData ( const physx::PxPhysics &  physics,
physx::PxOutputStream &  stream 
)

Retrieves the PhysX SDKmetadata.

Before using this function the user must call PxCreatePhysics(). If PxCreatePhysics() has not been called then NULL will be returned.

PX_C_EXPORT PX_PHYSX_CORE_API physx::PxU32 PX_CALL_CONV PxGetValue ( physx::PxCookingValue::Enum  cookValue  ) 

Reads an internal value (cooking format version).

Parameters:
[in] cookValue See PxCookingValue

PX_INLINE bool PxIsPowerOfTwo ( PxU32  n  ) 

PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterArticulations ( physx::PxPhysics &  physics  ) 

Registers optional components for articulations.

Referenced by PxCreatePhysics().

PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterHeightFields ( physx::PxPhysics &  physics  ) 

Registers optional components for height field collision.

Referenced by PxCreatePhysics().

PX_INLINE PxSceneDesc::PxSceneDesc ( const PxTolerancesScale scale  )  [inherited]

constructor sets to default (no gravity, no ground plane, collision detection on).

Parameters:
[in] scale scale values for the tolerances in the scene, specifically sweepEpsilonDistance, contactCorrelationDistance and bounceThresholdVelocity. Typically these should be the values passed into PxCreatePhysics().
See also:
PxCreatePhysics() PxTolerancesScale

Referenced by PxSceneDesc::setToDefault().

PX_INLINE PxSceneLimits::PxSceneLimits (  )  [inherited]

PX_INLINE void PxSceneDesc::setToDefault ( const PxTolerancesScale scale  )  [inherited]

(re)sets the structure to the default (no gravity, no ground plane, collision detection on).

Parameters:
[in] scale scale values for the tolerances in the scene, specifically sweepEpsilonDistance, contactCorrelationDistance and bounceThresholdVelocity. Typically these should be the values passed into PxCreatePhysics().
See also:
PxCreatePhysics() PxTolerancesScale

References PxSceneDesc::PxSceneDesc().

PX_INLINE void PxSceneLimits::setToDefault (  )  [inherited]

(re)sets the structure to the default

References PxSceneLimits::PxSceneLimits().

PX_INLINE void PxBatchQueryDesc::setToDefault (  )  [inherited]


Variable Documentation

A constraint.

A constraint is expressed as a set of 1-dimensional constraint rows which define the required constraint on the objects' velocities.

Given these definitions, the solver attempts to generate

1. a set of velocities for the objects which, when integrated, respect the constraint errors: body0vel.dot(lin0,ang0) - body1vel.dot(lin1, ang1) + (geometricError / timestep) = velocityTarget

2. a set of velocities for the objects which respect the constraints: body0vel.dot(lin0,ang0) - body1vel.dot(lin1, ang1) = velocityTarget

Alternatively, the solver can attempt to resolve the velocity constraint as an implicit spring:

F = spring * -geometricError + damping * (velocityTarget - body0vel.dot(lin0,ang0) + body1vel.dot(lin1, ang1))

where F is the constraint force, or as an acceleration spring where acceleration replaces force.



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