PhysX SDK 3.2 API Reference: PxContactPointAux Struct Reference

PhysX SDK 3.2 API

PxContactPointAux Struct Reference
[Physics]

per-ontact point solver inputs as used by contact modification More...

#include <PxContactModifyCallback.h>

Collaboration diagram for PxContactPointAux:

List of all members.


Public Attributes

PxVec3 targetVelocity
 The desired target velocity at the contact point in the direction of the contact normal. For resting contact, this is zero, or positive to make the objects pop apart.
PxReal maxImpulse
 The maximum impulse the solver is permitted to apply at the contact point in order to try to meet the targetVelocity requirement. If max impulse is zero, the solver is not able to apply any impulse at the contact, and as a result the contact will be ignored.

Detailed Description

per-ontact point solver inputs as used by contact modification

Member Data Documentation

The maximum impulse the solver is permitted to apply at the contact point in order to try to meet the targetVelocity requirement. If max impulse is zero, the solver is not able to apply any impulse at the contact, and as a result the contact will be ignored.

The desired target velocity at the contact point in the direction of the contact normal. For resting contact, this is zero, or positive to make the objects pop apart.


The documentation for this struct was generated from the following file:



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