PxContactPointAux Struct Reference
[Physics]
per-ontact point solver inputs as used by contact modification
More...
#include <PxContactModifyCallback.h>
Collaboration diagram for PxContactPointAux:
![Collaboration graph](structPxContactPointAux__coll__graph.png)
Public Attributes | |
PxVec3 | targetVelocity |
The desired target velocity at the contact point in the direction of the contact normal. For resting contact, this is zero, or positive to make the objects pop apart. | |
PxReal | maxImpulse |
The maximum impulse the solver is permitted to apply at the contact point in order to try to meet the targetVelocity requirement. If max impulse is zero, the solver is not able to apply any impulse at the contact, and as a result the contact will be ignored. |
Detailed Description
per-ontact point solver inputs as used by contact modificationMember Data Documentation
The maximum impulse the solver is permitted to apply at the contact point in order to try to meet the targetVelocity requirement. If max impulse is zero, the solver is not able to apply any impulse at the contact, and as a result the contact will be ignored.
The desired target velocity at the contact point in the direction of the contact normal. For resting contact, this is zero, or positive to make the objects pop apart.
The documentation for this struct was generated from the following file:
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com