PhysX SDK 3.2 API Reference: PxBatchQueryDesc.h Source File

PhysX SDK 3.2 API

PxBatchQueryDesc.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_SCENEQUERYDESC
00032 #define PX_PHYSICS_NX_SCENEQUERYDESC
00033 
00036 #include "PxPhysX.h"
00037 #include "PxClient.h"
00038 #include "PxFiltering.h"
00039 #include "PxSceneQueryFiltering.h"
00040 
00041 #ifndef PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046 struct  PxSweepHit;
00047 struct  PxRaycastHit;
00048 
00049 struct PxBatchQueryStatus
00050 {
00051     enum Enum
00052     {
00056         ePENDING = 0,
00057 
00061         eSUCCESS,
00062 
00066         eABORTED
00067     };
00068 };
00069 
00073 struct PxRaycastQueryResult
00074 {
00075     PxRaycastHit*   hits;
00076     PxU32           nbHits;
00077     PxU32           queryStatus;
00078     void*           userData;
00079 };
00080 
00084 struct PxSweepQueryResult
00085 {
00086     PxSweepHit*     hits;
00087     PxU32           nbHits;
00088     PxU32           queryStatus;
00089     void*           userData;
00090 };
00091 
00095 struct PxOverlapQueryResult
00096 {
00097     PxShape**       hits;
00098     PxU32           nbHits;
00099     PxU32           queryStatus;
00100     void*           userData;
00101 };
00102 
00103 
00109 class PxBatchQueryDesc
00110 {
00111 public:
00112 
00122     void*                           filterShaderData;
00123 
00131     PxU32                           filterShaderDataSize;
00132 
00138     PxBatchQueryPreFilterShader     preFilterShader;    
00139 
00145     PxBatchQueryPostFilterShader    postFilterShader;   
00146 
00162     void*                           spuPreFilterShader;
00163 
00171     PxU32                           spuPreFilterShaderSize;
00172 
00189     void*                           spuPostFilterShader;
00190 
00198     PxU32                           spuPostFilterShaderSize;
00199 
00207     PxClientID                      ownerClient;
00208 
00217     PxRaycastQueryResult*           userRaycastResultBuffer;
00218 
00226     PxRaycastHit*                   userRaycastHitBuffer;
00227 
00236     PxSweepQueryResult*             userSweepResultBuffer;
00237 
00245     PxSweepHit*                     userSweepHitBuffer;
00246 
00255     PxOverlapQueryResult*           userOverlapResultBuffer;
00256 
00264     PxShape**                       userOverlapHitBuffer;
00265 
00270     PxU32                           raycastHitBufferSize;
00271 
00276     PxU32                           sweepHitBufferSize;
00277 
00282     PxU32                           overlapHitBufferSize;
00283     
00284 
00285     PX_INLINE                       PxBatchQueryDesc();
00286     PX_INLINE void                  setToDefault();
00287     PX_INLINE bool                  isValid() const;
00288 };
00289 
00290 
00291 PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc() :
00292     filterShaderData        (NULL),
00293     filterShaderDataSize    (0),
00294     preFilterShader         (NULL),
00295     postFilterShader        (NULL),
00296     spuPreFilterShader      (NULL),
00297     spuPreFilterShaderSize  (0),
00298     spuPostFilterShader     (NULL),
00299     spuPostFilterShaderSize (0),
00300     ownerClient             (PX_DEFAULT_CLIENT),
00301     userRaycastResultBuffer (NULL),
00302     userRaycastHitBuffer    (NULL),
00303     userSweepResultBuffer   (NULL),
00304     userSweepHitBuffer      (NULL),
00305     userOverlapResultBuffer (NULL),
00306     userOverlapHitBuffer    (NULL),
00307     raycastHitBufferSize    (0),
00308     sweepHitBufferSize      (0),
00309     overlapHitBufferSize    (0)
00310 {
00311 }
00312 
00313 
00314 PX_INLINE void PxBatchQueryDesc::setToDefault()         
00315 { 
00316     *this = PxBatchQueryDesc();
00317 }
00318 
00319 PX_INLINE bool PxBatchQueryDesc::isValid() const
00320 { 
00321     if ( ((filterShaderDataSize == 0) && (filterShaderData != NULL)) ||
00322          ((filterShaderDataSize > 0) && (filterShaderData == NULL)) )
00323         return false;
00324 
00325     return true;
00326 }
00327 
00328 #ifndef PX_DOXYGEN
00329 } // namespace physx
00330 #endif
00331 
00333 #endif


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