PxSceneLimits Class Reference
[Physics]
Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).
More...
#include <PxSceneDesc.h>
Public Member Functions | |
PX_INLINE | PxSceneLimits () |
constructor sets to default | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default | |
PX_INLINE bool | isValid () const |
Returns true if the descriptor is valid. | |
Public Attributes | |
PxU32 | maxNbActors |
Expected maximum number of actors. | |
PxU32 | maxNbBodies |
Expected maximum number of dynamic rigid bodies. | |
PxU32 | maxNbStaticShapes |
Expected maximum number of static shapes. | |
PxU32 | maxNbDynamicShapes |
Expected maximum number of dynamic shapes. | |
PxU32 | maxNbConstraints |
Expected maximum number of constraint shaders. |
Detailed Description
Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).0 indicates no limit.
Member Data Documentation
The documentation for this class was generated from the following file:
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com