Rendering
Rendering | Rendering, visualization of theThe process of formation of a flat image on the basis of mathematical models. Most often this term is used 3D-visualization - building a virtual images of 3D objects and scenes. The program performs rendering, is called the rendering engine or the rendering engine (rendering engine).
Rendering can be carried out both in real time (that is, the rendering of animation with the immediate withdrawal of the received frames on the screen and a sufficiently high frame rate is 30 frames per second and above) and in the offline mode (i.e., without restrictions on the time frame). Of course, that in order to achieve high speed to render sacrifice volume calculations and use a simplified mathematical apparatus, so the engines offline rendering and produce much higher quality and realistic images. The rendering in real time - the basis of all modern Games, offline rendering is used in film and animation, design, advertising, industrial and scientific field.
There are two basic methods of 3D-rendering - rendering and ray tracing. Dithering is more often used in the rendering of real time, a trace is in offline rendering, although it is not uncommon, and exceptions: for example, there are popular offline rendering engines that use the rasterization. There are also hybrid engines rendering, combining the rasterization and ray tracing.
See also Also Known As, Ray Tracing.