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Framework

Xtreme3D

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Framework

Framework | Web Framework
The frame software system (or subsystem). May include support programs, the library code, scripting language and other, facilitating the development and consolidation of the different components of large software project. Usually association is due to the use of a single API.

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Table of contents

  • About Xtreme3D
  • Version history
  • API changes
  • Developers
  • Articles
    • OpenGL
  • Tutorials
    • 1. Xtreme3D basics
    • 2. Creation of a simple scene
    • 3. Object hierarchy
    • 4. First person camera
    • 5. Material library
    • 6. Primitives
    • 7. Loading 3D model from file
    • 8. Vertex animation
    • 9. Skeletal animation
    • 10. Third person camera
    • 11. Collision detection
    • 12. 2D graphics
    • 13. Real time shadows
    • 14. Creating a skydome
    • 15. Creating a terrain
    • 16. Creating a water plane
    • 17. Particles
    • 18. Shaders
    • 19. GLSL
  • Functions
    • List of functions
    • List of functions (A-Z)
    • List of constants
    • Engine
    • Viewer
    • Dummycube
    • Camera
    • Light
    • Font & Text
    • Sprite
    • HUDShape
    • Primitives
    • Actor
    • Freeform
    • Terrain
    • Object
    • Polygon
    • Material
    • Shaders
    • ThorFX
    • FireFX
    • Lensflare
    • Skydome
    • Water
    • Blur
    • Skybox
    • Lines
    • Tree
    • Trail
    • Shadowplane
    • Shadowvolume
    • Mirror
    • Navigator
    • Movement
    • DCE
    • FPS
    • Partition
    • Proxy
    • Grid
    • ClipPlane
    • MemoryViewer
    • FBO
    • ShadowMap
    • ODE
    • Mouse
    • ObjectHash
    • Text
    • Color
    • Input
    • Window
  • FAQ
  • Glossary
    • Introduction
    • AABB
    • Alpha
    • Anti-aliasing
    • API
    • Axis
    • Back Buffer
    • Backface Culling
    • Ball Joint
    • Bezier Splines
    • Bilinear Filtering
    • Billboard
    • Bitmap
    • Blending
    • Buffer
    • Bump Mapping
    • CAD
    • Camera
    • Cartesian Coordinates
    • Cel Shader
    • CFM
    • Channel
    • Child
    • Chroma Keying
    • Collision Detection
    • Color
    • Color Model
    • Compositing
    • Computer Graphics
    • Convex
    • CV
    • DDS
    • DirectX
    • Displacement Mapping
    • Dithering
    • DLL
    • Double Buffering
    • DXT
    • Engine
    • Environment Mapping
    • ERP
    • Fillrate
    • Focal Length
    • Fog
    • Forward Kinematics
    • FOV
    • FPS
    • Frame buffer
    • Framework
    • Front Buffer
    • Frustum Culling
    • Geometry
    • Global Coordinates
    • GLScene
    • GPU
    • HDR
    • Hidden Surface Removal
    • Hierarchy
    • HUD
    • Interpolation
    • Inverse Kinematics
    • Keyframing
    • Lensflare
    • Light Source
    • Lightmap
    • Line Buffer
    • LOD
    • Low-Poly Modelling
    • Map
    • Material
    • Matrix
    • Mesh
    • Metaball Modelling
    • Mipmapping
    • Model
    • Motion Blur
    • Motion Capture
    • Multitexturing
    • Normal
    • Normal Map
    • NURBS
    • OBB
    • Object
    • Occlusion
    • Octree
    • ODE
    • OpenGL
    • Parallax Mapping
    • Particle System
    • Physics Engine
    • Pipeline
    • Pixel
    • Polygon
    • Post Processing
    • Primitive
    • Procedural Texture
    • Projection
    • Projection Matrix
    • Quad
    • Quadtree
    • Ragdoll
    • Rasterization
    • Raycasting
    • Ray Tracing
    • Real-Time
    • Reflection Mapping
    • Rendering
    • Resolution
    • RGB
    • ROAM
    • Scene
    • Seamless
    • Shader
    • Shading Components
    • Shading Model
    • Shadow Map
    • Shadow Plane
    • Shadow Volume
    • Skeletal Animation
    • Snapping
    • Sprite
    • Teapot
    • Tesselation
    • Texel
    • Texture
    • Texture Filtering
    • Technique
    • Tiling
    • Transformation
    • Tree
    • Triangle Strip/Fan
    • Triangulation
    • Tweening
    • UV Coordinates
    • Vector
    • Vertex
    • Vertex Animation
    • Voxel
    • VSync
    • Weighting
    • Wireframe
    • Z-Buffer
    • Z-Buffering
    • Z-Sorting
  • License agreements
    • Xtreme3D
    • ODE
    • FreeType
  • Links

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