Procedural Texture
Procedural Texture | Procedural TextureTexture is described by mathematical formulas. Such textures do not occupy the memory locations, they are created pixel shader "on the fly", each element (Texel) is obtained as a result of the execution of the commands shader. The most common procedural textures: there are different types of noise (for example, the fractal noise), wood, water, lava, smoke, marble, fire, etc., that is, those that are relatively easy to describe mathematically.
Unfortunately, the procedural textures not received until the proper application in games.