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Normal

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Normal

Normal | Normal
Vector value, indicating the direction perpendicular to the surface. The normal triangle is defined as a vector product of two edges of the triangle. In programming, a normal graphics can be set for each triangle, describing a certain surface, and for each of the peaks depending on the desired result. The length of the normal equal to 1. Bringing the vector length to one with its directions is called normalization.
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    • 1. Xtreme3D basics
    • 2. Creation of a simple scene
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    • 4. First person camera
    • 5. Material library
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    • 7. Loading 3D model from file
    • 8. Vertex animation
    • 9. Skeletal animation
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