Also known as
Also known as | DitheringThe rendering method in which a raster image is obtained by finding the pixels belonging to the specified ���������. �������������, as a rule, segments and polygons (usually triangles). In generalized sense dithering is the process of translation vector data to raster image.
Dithering is by far the most common method of rendering 3D graphics because of its simplicity and efficiency. Dithering ������������������ easily, so for rendering in real time were created dedicated multi-core processors, graphics ������������ (GPU), which are capable of ��������������� millions of triangles per second. It is DITHERING lies at the basis of virtually all modern 3D games.
See also GPU, Pipeline, primitive, Rendering.