OpenGL

Xtreme3D

OpenGL

Open Graphics Library
Graphics Library approved by the industrial standard, developed in 1992, nine leading IT-companies: Digital Equipment, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Silicon Graphics Corp., Sun Microsystems and Microsoft. The iso is The ��������� IRIS GL, developed by Silicon Graphics. The OpenGL library is quite simple to use and training, has a very wide range of opportunities. Here are some of its advantages:
The stability of the OpenGL is an entrenched standard. All changes made to it, ������������ ahead and implemented so that the already existing is not ������ on new maps.
Reliability - all applications that use OpenGL, guarantee the same visual result, regardless of the hardware and operating system.
������������� - applications using OpenGL, can run on different architectures and different operating systems (OpenGL provides portability at the source code).
The main feature of OpenGL - his client-server architecture that theoretically allows you to place the client (application using OpenGL) and the server (the executive part of the OpenGL) on different machines.
OpenGL develops with the help of the mechanism of "extensions" - special modifications to the basic version of the API, which add new features and/or expand existing ones. When the accumulated solid luggage such changes (extensions), a consortium of the OpenGL specification releases a new version of OpenGL. At the moment, the latest version of the specification - 4.0.