Project Mercury API Reference |
PointSpriteRenderer Members |
PointSpriteRenderer Class Constructors Methods Fields Properties See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
The PointSpriteRenderer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
PointSpriteRenderer |
Initializes a new instance of the PointSpriteRenderer class.
|
Methods
Name | Description | |
---|---|---|
Dispose | Overloaded. | |
Equals | (Inherited from Object.) | |
Finalize |
Releases unmanaged resources and performs other cleanup operations before the
Renderer is reclaimed by garbage collection.
(Inherited from Renderer.) | |
GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetType |
Gets the Type of the current instance.
(Inherited from Object.) | |
LoadContent |
Loads any content that is needed by the renderer.
(Overrides Renderer..::.LoadContent(ContentManager).) | |
MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
RenderEffect | Overloaded. | |
RenderEmitter | Overloaded. | |
SetRenderState |
Sets the render state of the graphics device before rendering an Emitter.
(Inherited from Renderer.) | |
ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
GraphicsDeviceService |
Hold a reference to the games GraphicsDeviceService.
(Inherited from Renderer.) | |
ShaderContentPath |
The path to the PointSprite.fx shader in your content project.
|
Properties
Name | Description | |
---|---|---|
EnableRotatedPointSprites |
Gets or sets a value indicating whether rotated point sprites are enabled.
| |
MaximumPointSpriteSize |
Gets or sets the maximum size of point sprites on the GPU. Increase this value if you
find your particles are not scaling correctly.
|