PointSpriteRenderer Members

Project Mercury API

[This is preliminary documentation and is subject to change.]

The PointSpriteRenderer type exposes the following members.

Constructors

  NameDescription
PointSpriteRenderer
Initializes a new instance of the PointSpriteRenderer class.

Methods

  NameDescription
DisposeOverloaded.
Equals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize
Releases unmanaged resources and performs other cleanup operations before the Renderer is reclaimed by garbage collection.
(Inherited from Renderer.)
GetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType
Gets the Type of the current instance.
(Inherited from Object.)
LoadContent
Loads any content that is needed by the renderer.
(Overrides Renderer..::.LoadContent(ContentManager).)
MemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
RenderEffectOverloaded.
RenderEmitterOverloaded.
SetRenderState
Sets the render state of the graphics device before rendering an Emitter.
(Inherited from Renderer.)
ToString
Returns a String that represents the current Object.
(Inherited from Object.)

Fields

  NameDescription
GraphicsDeviceService
Hold a reference to the games GraphicsDeviceService.
(Inherited from Renderer.)
ShaderContentPath
The path to the PointSprite.fx shader in your content project.

Properties

  NameDescription
EnableRotatedPointSprites
Gets or sets a value indicating whether rotated point sprites are enabled.
MaximumPointSpriteSize
Gets or sets the maximum size of point sprites on the GPU. Increase this value if you find your particles are not scaling correctly.

See Also