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Project Mercury API Reference |
PointSpriteRenderer Members |
PointSpriteRenderer Class Constructors Methods Fields Properties See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
The PointSpriteRenderer type exposes the following members.
Constructors
Name | Description | |
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![]() | PointSpriteRenderer |
Initializes a new instance of the PointSpriteRenderer class.
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Methods
Name | Description | |
---|---|---|
![]() | Dispose | Overloaded. |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
Releases unmanaged resources and performs other cleanup operations before the
Renderer is reclaimed by garbage collection.
(Inherited from Renderer.) |
![]() | GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) |
![]() | GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | LoadContent |
Loads any content that is needed by the renderer.
(Overrides Renderer..::.LoadContent(ContentManager).) |
![]() | MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
![]() | RenderEffect | Overloaded. |
![]() | RenderEmitter | Overloaded. |
![]() | SetRenderState |
Sets the render state of the graphics device before rendering an Emitter.
(Inherited from Renderer.) |
![]() | ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
![]() | GraphicsDeviceService |
Hold a reference to the games GraphicsDeviceService.
(Inherited from Renderer.) |
![]() | ShaderContentPath |
The path to the PointSprite.fx shader in your content project.
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Properties
Name | Description | |
---|---|---|
![]() | EnableRotatedPointSprites |
Gets or sets a value indicating whether rotated point sprites are enabled.
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![]() | MaximumPointSpriteSize |
Gets or sets the maximum size of point sprites on the GPU. Increase this value if you
find your particles are not scaling correctly.
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