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Project Mercury API Reference |
SpriteBatchRenderer Members |
SpriteBatchRenderer Class Constructors Methods Fields See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
The SpriteBatchRenderer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | SpriteBatchRenderer | Initializes a new instance of the SpriteBatchRenderer class |
Methods
Name | Description | |
---|---|---|
![]() | Dispose | Overloaded. |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
Releases unmanaged resources and performs other cleanup operations before the
Renderer is reclaimed by garbage collection.
(Inherited from Renderer.) |
![]() | GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) |
![]() | GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | LoadContent |
Loads any content required by the renderer.
(Overrides Renderer..::.LoadContent(ContentManager).) |
![]() | MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
![]() | RenderEffect | Overloaded. |
![]() | RenderEmitter | Overloaded. |
![]() | SetRenderState |
Sets the render state of the graphics device before rendering an Emitter.
(Inherited from Renderer.) |
![]() | ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
![]() | GraphicsDeviceService |
Hold a reference to the games GraphicsDeviceService.
(Inherited from Renderer.) |