[This is preliminary documentation and is subject to change.]
Loads resources required by the Emitter via a ContentManager.
Namespace:
ProjectMercury.Emitters
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
| C# |
|---|
public override void LoadContent(
ContentManager content
) |
| Visual Basic (Declaration) |
|---|
Public Overrides Sub LoadContent ( _
content As ContentManager _
) |
| Visual C++ |
|---|
public:
virtual void LoadContent(
ContentManager^ content
) override |
Parameters
- content
- Type: ContentManager
The ContentManager used to load resources.
Exceptions
| Exception | Condition |
|---|
| ContentLoadException | Thrown if the asset defined
in the ParticleTextureAssetName property could not be loaded. |
See Also