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Project Mercury API Reference |
Renderer Members |
Renderer Class Constructors Methods Fields See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
The Renderer type exposes the following members.
Constructors
Methods
Name | Description | |
---|---|---|
![]() | Dispose | Overloaded. |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
Releases unmanaged resources and performs other cleanup operations before the
Renderer is reclaimed by garbage collection.
(Overrides Object..::.Finalize()()().) |
![]() | GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) |
![]() | GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
![]() | LoadContent |
Loads any content needed by the Renderer.
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![]() | MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
![]() | RenderEffect | Overloaded. |
![]() | RenderEmitter | Overloaded. |
![]() | SetRenderState |
Sets the render state of the graphics device before rendering an Emitter.
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![]() | ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
![]() | GraphicsDeviceService |
Hold a reference to the games GraphicsDeviceService.
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