LoadContent Method
From Project Mercury API
[This is preliminary documentation and is subject to change.]
Loads resources required by the Emitter via a ContentManager.
Namespace:
ProjectMercury.Emitters
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
| C# |
|---|
public virtual void LoadContent( ContentManager content ) |
| Visual Basic (Declaration) |
|---|
Public Overridable Sub LoadContent ( _ content As ContentManager _ ) |
| Visual C++ |
|---|
public: virtual void LoadContent( ContentManager^ content ) |
Parameters
- content
- Type: ContentManager
The ContentManager used to load resources.
Exceptions
| Exception | Condition |
|---|---|
| ContentLoadException | Thrown if the asset defined in the ParticleTextureAssetName property could not be loaded. |