LoadContent Method

Project Mercury API

[This is preliminary documentation and is subject to change.]

Loads resources required by the Emitter via a ContentManager.

Namespace:  ProjectMercury.Emitters
Assembly:  ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0

Syntax

C#
public virtual void LoadContent(
	ContentManager content
)
Visual Basic (Declaration)
Public Overridable Sub LoadContent ( _
	content As ContentManager _
)
Visual C++
public:
virtual void LoadContent(
	ContentManager^ content
)

Parameters

content
Type: ContentManager
The ContentManager used to load resources.

Exceptions

ExceptionCondition
ContentLoadExceptionThrown if the asset defined in the ParticleTextureAssetName property could not be loaded.

See Also