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Project Mercury API Reference |
SpriteBatchRenderer..::.RenderEmitter Method (Emitter, %) |
SpriteBatchRenderer Class See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
Renders the specified Emitter, applying the specified transformation offset.
Namespace:
ProjectMercury.Renderers
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
C# |
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public override void RenderEmitter( Emitter emitter, ref Matrix transform ) |
Visual Basic (Declaration) |
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Public Overrides Sub RenderEmitter ( _ emitter As Emitter, _ ByRef transform As Matrix _ ) |
Visual C++ |
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public: virtual void RenderEmitter( Emitter^ emitter, Matrix% transform ) override |
Parameters
- emitter
- Type: ProjectMercury.Emitters..::.Emitter
[Missing <param name="emitter"/> documentation for "M:ProjectMercury.Renderers.SpriteBatchRenderer.RenderEmitter(ProjectMercury.Emitters.Emitter,Microsoft.Xna.Framework.Matrix@)"]
- transform
- Type:
Matrix
%
[Missing <param name="transform"/> documentation for "M:ProjectMercury.Renderers.SpriteBatchRenderer.RenderEmitter(ProjectMercury.Emitters.Emitter,Microsoft.Xna.Framework.Matrix@)"]