Update Method (Single, Single)

Project Mercury API

[This is preliminary documentation and is subject to change.]

Updates all Emitters within the ParticleEffect.

Namespace:  ProjectMercury
Assembly:  ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0

Syntax

C#
[ObsoleteAttribute("Use Update(deltaSeconds) instead.", false)]
public virtual void Update(
	float totalSeconds,
	float deltaSeconds
)
Visual Basic (Declaration)
<ObsoleteAttribute("Use Update(deltaSeconds) instead.", False)> _
Public Overridable Sub Update ( _
	totalSeconds As Single, _
	deltaSeconds As Single _
)
Visual C++
[ObsoleteAttribute(L"Use Update(deltaSeconds) instead.", false)]
public:
virtual void Update(
	float totalSeconds, 
	float deltaSeconds
)

Parameters

totalSeconds
Type: System..::.Single
Total game time in whole and fractional seconds.
deltaSeconds
Type: System..::.Single
Elapsed frame time in whole and fractional seconds.

See Also