[This is preliminary documentation and is subject to change.]
Updates all Emitters within the ParticleEffect.
Namespace:
ProjectMercury
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
Visual Basic (Declaration) |
---|
<ObsoleteAttribute("Use Update(deltaSeconds) instead.", False)> _
Public Overridable Sub Update ( _
totalSeconds As Single, _
deltaSeconds As Single _
) |
Visual C++ |
---|
[ObsoleteAttribute(L"Use Update(deltaSeconds) instead.", false)]
public:
virtual void Update(
float totalSeconds,
float deltaSeconds
) |
Parameters
- totalSeconds
- Type: System..::.Single
Total game time in whole and fractional seconds.
- deltaSeconds
- Type: System..::.Single
Elapsed frame time in whole and fractional seconds.
See Also