Update Method (Single, Single)
From Project Mercury API
| Project Mercury API Reference |
| ParticleEffect..::.Update Method (Single, Single) |
| ParticleEffect Class See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
Updates all Emitters within the ParticleEffect.
Namespace:
ProjectMercury
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
| C# |
|---|
[ObsoleteAttribute("Use Update(deltaSeconds) instead.", false)] public virtual void Update( float totalSeconds, float deltaSeconds ) |
| Visual Basic (Declaration) |
|---|
<ObsoleteAttribute("Use Update(deltaSeconds) instead.", False)> _ Public Overridable Sub Update ( _ totalSeconds As Single, _ deltaSeconds As Single _ ) |
| Visual C++ |
|---|
[ObsoleteAttribute(L"Use Update(deltaSeconds) instead.", false)] public: virtual void Update( float totalSeconds, float deltaSeconds ) |
Parameters
- totalSeconds
- Type: System..::.Single
Total game time in whole and fractional seconds.
- deltaSeconds
- Type: System..::.Single
Elapsed frame time in whole and fractional seconds.