ParticleTextureAssetName Field

Project Mercury API

[This is preliminary documentation and is subject to change.]

Gets the asset name of a texture to load in the LoadContent method.

Namespace:  ProjectMercury.Emitters
Assembly:  ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0

Syntax

C#
public string ParticleTextureAssetName
Visual Basic (Declaration)
Public ParticleTextureAssetName As String
Visual C++
public:
String^ ParticleTextureAssetName

See Also