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Project Mercury API Reference |
Renderer..::.RenderEffect Method (ParticleEffect, %) |
Renderer Class See Also Send Feedback |
[This is preliminary documentation and is subject to change.]
Renders the specified ParticleEffect, applying the specified transformation offset.
Namespace:
ProjectMercury.Renderers
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
C# |
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public virtual void RenderEffect( ParticleEffect effect, ref Matrix transform ) |
Visual Basic (Declaration) |
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Public Overridable Sub RenderEffect ( _ effect As ParticleEffect, _ ByRef transform As Matrix _ ) |
Visual C++ |
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public: virtual void RenderEffect( ParticleEffect^ effect, Matrix% transform ) |
Parameters
- effect
- Type: ProjectMercury..::.ParticleEffect
[Missing <param name="effect"/> documentation for "M:ProjectMercury.Renderers.Renderer.RenderEffect(ProjectMercury.ParticleEffect,Microsoft.Xna.Framework.Matrix@)"]
- transform
- Type:
Matrix
%
[Missing <param name="transform"/> documentation for "M:ProjectMercury.Renderers.Renderer.RenderEffect(ProjectMercury.ParticleEffect,Microsoft.Xna.Framework.Matrix@)"]